Standard function call result.
Enumerator |
AK_NotImplemented |
This feature is not implemented.
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AK_Success |
The operation was successful.
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AK_Fail |
The operation failed.
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AK_PartialSuccess |
The operation succeeded partially.
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AK_NotCompatible |
Incompatible formats.
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AK_AlreadyConnected |
The stream is already connected to another node.
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AK_InvalidFile |
The provided file is the wrong format or unexpected values causes the file to be invalid.
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AK_AudioFileHeaderTooLarge |
The file header is too large.
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AK_MaxReached |
The maximum was reached.
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AK_InvalidID |
The ID is invalid.
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AK_IDNotFound |
The ID was not found.
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AK_InvalidInstanceID |
The InstanceID is invalid.
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AK_NoMoreData |
No more data is available from the source.
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AK_InvalidStateGroup |
The StateGroup is not a valid channel.
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AK_ChildAlreadyHasAParent |
The child already has a parent.
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AK_InvalidLanguage |
The language is invalid (applies to the Low-Level I/O).
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AK_CannotAddItseflAsAChild |
It is not possible to add itself as its own child.
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AK_InvalidParameter |
Something is not within bounds, check the documentation of the function returning this code.
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AK_ElementAlreadyInList |
The item could not be added because it was already in the list.
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AK_PathNotFound |
This path is not known.
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AK_PathNoVertices |
Stuff in vertices before trying to start it.
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AK_PathNotRunning |
Only a running path can be paused.
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AK_PathNotPaused |
Only a paused path can be resumed.
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AK_PathNodeAlreadyInList |
This path is already there.
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AK_PathNodeNotInList |
This path is not there.
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AK_DataNeeded |
The consumer needs more.
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AK_NoDataNeeded |
The consumer does not need more.
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AK_DataReady |
The provider has available data.
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AK_NoDataReady |
The provider does not have available data.
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AK_InsufficientMemory |
Memory error.
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AK_Cancelled |
The requested action was cancelled (not an error).
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AK_UnknownBankID |
Trying to load a bank using an ID which is not defined.
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AK_BankReadError |
Error while reading a bank.
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AK_InvalidSwitchType |
Invalid switch type (used with the switch container)
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AK_FormatNotReady |
Source format not known yet.
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AK_WrongBankVersion |
The bank version is not compatible with the current bank reader.
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AK_FileNotFound |
File not found.
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AK_DeviceNotReady |
Specified ID doesn't match a valid hardware device: either the device doesn't exist or is disabled.
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AK_BankAlreadyLoaded |
The bank load failed because the bank is already loaded.
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AK_RenderedFX |
The effect on the node is rendered.
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AK_ProcessNeeded |
A routine needs to be executed on some CPU.
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AK_ProcessDone |
The executed routine has finished its execution.
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AK_MemManagerNotInitialized |
The memory manager should have been initialized at this point.
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AK_StreamMgrNotInitialized |
The stream manager should have been initialized at this point.
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AK_SSEInstructionsNotSupported |
The machine does not support SSE instructions (required on PC).
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AK_Busy |
The system is busy and could not process the request.
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AK_UnsupportedChannelConfig |
Channel configuration is not supported in the current execution context.
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AK_PluginMediaNotAvailable |
Plugin media is not available for effect.
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AK_MustBeVirtualized |
Sound was Not Allowed to play.
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AK_CommandTooLarge |
SDK command is too large to fit in the command queue.
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AK_RejectedByFilter |
A play request was rejected due to the MIDI filter parameters.
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AK_InvalidCustomPlatformName |
Detecting incompatibility between Custom platform of banks and custom platform of connected application.
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AK_DLLCannotLoad |
Plugin DLL could not be loaded, either because it is not found or one dependency is missing.
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AK_DLLPathNotFound |
Plugin DLL search path could not be found.
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AK_NoJavaVM |
No Java VM provided in AkInitSettings.
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AK_OpenSLError |
OpenSL returned an error. Check error log for more details.
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AK_PluginNotRegistered |
Plugin is not registered. Make sure to implement a AK::PluginRegistration class for it and use AK_STATIC_LINK_PLUGIN in the game binary.
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AK_DataAlignmentError |
A pointer to audio data was not aligned to the platform's required alignment (check AkTypes.h in the platform-specific folder)
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AK_DeviceNotCompatible |
Incompatible Audio device.
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AK_DuplicateUniqueID |
Two Wwise objects share the same ID.
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AK_InitBankNotLoaded |
The Init bank was not loaded yet, the sound engine isn't completely ready yet.
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AK_DeviceNotFound |
The specified device ID does not match with any of the output devices that the sound engine is currently using.
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AK_PlayingIDNotFound |
Calling a function with a playing ID that is not known.
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AK_InvalidFloatValue |
One parameter has a invalid float value such as NaN, INF or FLT_MAX.
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AK_FileFormatMismatch |
Media file format unexpected.
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AK_NoDistinctListener |
No distinct listener provided for AddOutput.
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AK_ACP_Error |
Generic XMA decoder error.
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AK_ResourceInUse |
Resource is in use and cannot be released.
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AK_InvalidBankType |
Invalid bank type. The bank type was either supplied through a function call (e.g. LoadBank) or obtained from a bank loaded from memory.
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AK_AlreadyInitialized |
Init() was called but that element was already initialized.
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AK_NotInitialized |
The component being used is not initialized. Most likely AK::SoundEngine::Init() was not called yet, or AK::SoundEngine::Term was called too early.
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AK_FilePermissionError |
The file access permissions prevent opening a file.
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AK_UnknownFileError |
Rare file error occured, as opposed to AK_FileNotFound or AK_FilePermissionError. This lumps all unrecognized OS file system errors.
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