Wwise SDK 2022.1.8
Sent when a game object has been registered.
|time *||integer||The time at which the game object was registered. This is the elapsed time in milliseconds since the initialization of the sound engine.
Integer 32-bit. Range: [-2147483648,2147483647]
|gameObjectId *||integer||The game object ID for the entry.
A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]
|gameObjectName *||string||The game object name for the entry.|
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.