Other Documentation

Wwise SDK 2022.1.8

◆ StopAll()

AKSOUNDENGINE_API void AK::SoundEngine::StopAll ( AkGameObjectID  in_gameObjectID = AK_INVALID_GAME_OBJECT )

Stops the current content playing associated to the specified game object ID. If no game object is specified, all sounds will be stopped.

in_gameObjectID (Optional)Specify a game object to stop only playback associated to the provided game object ID.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise