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Wwise SDK 2022.1.8

◆ MultiPositionType


  • If a sound has diffraction enabled, it is treated as MultiPositionType_MultiDirections. MultiPositionType_MultiSources is not supported in this case.
See also

Used for normal sounds, not expected to pass to AK::SoundEngine::SetMultiplePosition() (if done, only the first position will be used).


Simulate multiple sources in one sound playing, adding volumes. For instance, all the torches on your level emitting using only one sound.


Simulate one sound coming from multiple directions. Useful for repositionning sounds based on wall openings or to simulate areas like forest or rivers ( in combination with spreading in the attenuation of the sounds ).

Definition at line 1143 of file AkTypes.h.

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