Loads a bank asynchronously (from in-memory data, in-place, any bank type).
Use LoadBankMemoryView when you want to manage I/O on your side. Load the bank file in a buffer and pass its address to the sound engine. In-memory loading is in-place: *** the memory must be valid until the bank is unloaded. *** A bank load request will be posted to the Bank Manager consumer thread. The function returns immediately.