Other Documentation

Wwise SDK 2022.1.8

◆ RegisterGameObj() [2/2]

AKSOUNDENGINE_API AKRESULT AK::SoundEngine::RegisterGameObj ( AkGameObjectID  in_gameObjectID,
const char *  in_pszObjName 

Registers a game object.

  • AK_Success if successful
  • AK_InvalidParameter if the specified AkGameObjectID is invalid (0 and -1 are invalid)
Registering a game object twice does nothing. Unregistering it once unregisters it no matter how many times it has been registered.
See also
in_gameObjectID ID of the game object to be registered
in_pszObjName Name of the game object (for monitoring purpose)

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise