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Wwise SDK 2022.1.8

◆ SetMultiplePositions() [2/2]

AKSOUNDENGINE_API AKRESULT AK::SoundEngine::SetMultiplePositions ( AkGameObjectID  in_GameObjectID,
const AkSoundPosition in_pPositions,
AkUInt16  in_NumPositions,
MultiPositionType  in_eMultiPositionType = MultiPositionType_MultiDirections,
AkSetPositionFlags  in_eFlags = AkSetPositionFlags_Default 

Sets multiple positions to a single game object. Setting multiple positions on a single game object is a way to simulate multiple emission sources while using the resources of only one voice. This can be used to simulate wall openings, area sounds, or multiple objects emitting the same sound in the same area.

  • AK_Success when successful
  • AK_CommandTooLarge if the number of positions is too large for the command queue. Reduce the number of positions.
  • AK_InvalidParameter if parameters are not valid, for example:
  • in_Position makes an invalid transform
  • in_eFlags is not one of the valid enum values
  • the game object ID is in the reserved ID range.
See also
in_GameObjectID Game Object identifier.
in_pPositions Array of positions to apply.
in_NumPositions Number of positions specified in the provided array.
in_eMultiPositionType AK::SoundEngine::MultiPositionType
in_eFlags Optional flags to independently set the position of the emitter or listener component.

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