Loads a plug-in dynamic library and registers it with the sound engine.
With dynamic linking, all plugins are automatically registered. The plug-in DLL must be in the OS-specific library path or in the same location as the executable. If not, set AkInitSettings.szPluginDLLPath.
AK_Success if successful.
AK_FileNotFound if the DLL is not found in the OS path or if it has extraneous dependencies not found.
AK_InsufficientMemory if the system ran out of resources while loading the dynamic library
AK_NotCompatible if the file was found but is not binary-compatible with the system's expected executable format
AK_InvalidFile if the symbol g_pAKPluginList is not exported by the dynamic library
AK_Fail if an unexpected system error was encountered
Name of the DLL to load, without "lib" prefix or extension.
Optional path to the DLL. Will override szPLuginDLLPath that was set in AkInitSettings.
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