This function will load the events, structural content, and optionally, the media content from the SoundBank. If the flag AkBankContent_All is specified, PrepareBank() will load the media content from the bank, but as opposed to LoadBank(), the media will be loaded one media item at a time instead of in one contiguous memory block. Using PrepareBank(), alone or in combination with PrepareEvent(), will prevent in-memory duplication of media at the cost of some memory fragmentation. Calling this function specifying the flag AkBankContent_StructureOnly will load only the structural part (including events) of this bank, allowing using PrepareEvent() to load media on demand.
PrepareBank(), when called with the flag AkBankContent_StructureOnly, requires additional calls to PrepareEvent() to load the media for each event. PrepareEvent(), however, is unable to access media content contained within SoundBanks and requires that the media be available as loose files in the file system. This flag may be useful to implement multiple loading configurations; for example, a game may have a tool mode that uses PrepareEvent() to load loose files on-demand and, also, a game mode that uses LoadBank() to load the bank in entirety.
Preparation type ( Preparation_Load or Preparation_Unload )
Name of the bank to Prepare/Unprepare.
Callback cookie (reserved to user, passed to the callback function)
Structures only (including events) or all content.
Type of the bank to Prepare/Unprepare.
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