Memory category IDs.
Generic placeholder for allocations tied to the Wwise project.
Events from the Wwise project.
Structures from the Wwise project.
Media from the Wwise project.
Game Objects and related.
Anything tied to instancing and processing of the DSP graph.
Plug-in allocations related to the DSP graph.
Streaming Manager objects.
Streaming Manager I/O memory.
Spatial audio geometry data.
Spatial audio paths data.
Game Simulator allocations.
Base sound engine allocations (managers, etc).
Game engine integration allocations.
Allocations for Sound Engine jobs and job dependencies.
Mask for category IDs.
Media memory type bit.
Device memory type bit.
Do not track this allocation.
Definition at line 45 of file AkMemoryMgr.h.
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