Wwise SDK 2022.1.9
_common_2_ak_types_8h_source
Version
menu_open
link
Wwise SDK 2022.1.9
|
AkTypes.h
Go to the documentation of this file.
36 //----------------------------------------------------------------------------------------------------
40 //----------------------------------------------------------------------------------------------------
60 #define AK_ALIGN( _declaration_, _alignment_ ) _declaration_ __attribute__( ( aligned( _alignment_ ) ) )
69 ///< AK_UNALIGNED refers to the __unaligned compilation flag available on some platforms. Note that so far, on the tested platform this should always be placed before the pointer symbol *.
80 #if (defined(__cplusplus) && __cplusplus >= 201103L) || (defined(_MSVC_LANG) && _MSVC_LANG >= 201103L)
84 #if (defined(__cplusplus) && __cplusplus >= 201402L) || (defined(_MSVC_LANG) && _MSVC_LANG >= 201402L)
88 #if (defined(__cplusplus) && __cplusplus >= 201703L) || (defined(_MSVC_LANG) && _MSVC_LANG >= 201703L)
149 typedef AkUInt32 AkChannelMask; ///< Channel mask (similar to WAVE_FORMAT_EXTENSIBLE). Bit values are defined in AkSpeakerConfig.h.
162 static const AkGameObjectID AK_INVALID_GAME_OBJECT = (AkGameObjectID)-1; ///< Invalid game object (may also mean all game objects)
166 static const AkUInt32 AK_DEFAULT_SWITCH_STATE = 0; ///< Switch selected if no switch has been set yet
168 static const AkMemPoolId AK_DEFAULT_POOL_ID = -1; ///< Default pool ID, same as AK_INVALID_POOL_ID
169 static const AkAuxBusID AK_INVALID_AUX_ID = AK_INVALID_UNIQUE_ID;///< Invalid auxiliary bus ID (or no Aux bus ID)
173 static const AkArgumentValueID AK_FALLBACK_ARGUMENTVALUE_ID = 0; ///< Fallback argument value ID
176 static const AkPipelineID AK_INVALID_PIPELINE_ID = AK_INVALID_UNIQUE_ID;///< Invalid pipeline ID (for profiling)
177 static const AkAudioObjectID AK_INVALID_AUDIO_OBJECT_ID = (AkAudioObjectID)-1; ///< Invalid audio object ID
185 static const AkPriority AK_DEFAULT_BANK_IO_PRIORITY = AK_DEFAULT_PRIORITY; ///< Default bank load I/O priority
186 static const AkReal32 AK_DEFAULT_BANK_THROUGHPUT = 1*1024*1024/1000.f; ///< Default bank load throughput (1 Mb/ms)
195 static const AkUInt32 AK_NUM_JOB_TYPES = 3; ///< Number of possible job types recognized by the Sound Engine
206 AK_InvalidFile = 7, ///< The provided file is the wrong format or unexpected values causes the file to be invalid.
217 AK_InvalidParameter = 31, ///< Something is not within bounds, check the documentation of the function returning this code.
218 AK_ElementAlreadyInList = 35, ///< The item could not be added because it was already in the list.
237 AK_DeviceNotReady = 67, ///< Specified ID doesn't match a valid hardware device: either the device doesn't exist or is disabled.
242 AK_MemManagerNotInitialized = 74, ///< The memory manager should have been initialized at this point.
243 AK_StreamMgrNotInitialized = 75, ///< The stream manager should have been initialized at this point.
244 AK_SSEInstructionsNotSupported = 76,///< The machine does not support SSE instructions (required on PC).
246 AK_UnsupportedChannelConfig = 78, ///< Channel configuration is not supported in the current execution context.
251 AK_InvalidCustomPlatformName= 83, ///< Detecting incompatibility between Custom platform of banks and custom platform of connected application
252 AK_DLLCannotLoad = 84, ///< Plugin DLL could not be loaded, either because it is not found or one dependency is missing.
256 AK_PluginNotRegistered = 88, ///< Plugin is not registered. Make sure to implement a AK::PluginRegistration class for it and use AK_STATIC_LINK_PLUGIN in the game binary.
257 AK_DataAlignmentError = 89, ///< A pointer to audio data was not aligned to the platform's required alignment (check AkTypes.h in the platform-specific folder)
260 AK_InitBankNotLoaded = 92, ///< The Init bank was not loaded yet, the sound engine isn't completely ready yet.
261 AK_DeviceNotFound = 93, ///< The specified device ID does not match with any of the output devices that the sound engine is currently using.
263 AK_InvalidFloatValue = 95, ///< One parameter has a invalid float value such as NaN, INF or FLT_MAX.
268 AK_InvalidBankType = 100, ///< Invalid bank type. The bank type was either supplied through a function call (e.g. LoadBank) or obtained from a bank loaded from memory.
270 AK_NotInitialized = 102, ///< The component being used is not initialized. Most likely AK::SoundEngine::Init() was not called yet, or AK::SoundEngine::Term was called too early.
272 AK_UnknownFileError = 104, ///< Rare file error occured, as opposed to AK_FileNotFound or AK_FilePermissionError. This lumps all unrecognized OS file system errors.
281 };
293 AkDeviceState_Active = 1 << 0, ///< The audio device is active That is, the audio adapter that connects to the endpoint device is present and enabled.
295 AkDeviceState_NotPresent = 1 << 2, ///< The audio device is not present because the audio adapter that connects to the endpoint device has been removed from the system.
297 AkDeviceState_All = AkDeviceState_Active | AkDeviceState_Disabled | AkDeviceState_NotPresent | AkDeviceState_Unplugged, ///< Includes audio devices in all states.
302 AkUInt32 idDevice; ///< Device ID for Wwise. This is the same as what is returned from AK::GetDeviceID and AK::GetDeviceIDFromName. Use it to specify the main device in AkPlatformInitSettings.idAudioDevice or in AK::SoundEngine::AddSecondaryOutput.
304 AkAudioDeviceState deviceStateMask = AkDeviceState_Unknown; ///< Bitmask used to filter the device based on their state.
308 /// This structure allows the game to provide audio files to fill the external sources. See \ref AK::SoundEngine::PostEvent
309 /// You can specify a streaming file or a file in-memory, regardless of the "Stream" option in the Wwise project.
312 /// Make sure that only one of szFile, pInMemory or idFile is non-null. if both idFile and szFile are set, idFile is passed to low-level IO and szFile is used as stream name (for profiling purposes).
315 /// When using the in-memory file (pInMemory & uiMemorySize), it is the responsibility of the game to ensure the memory stays valid for the entire duration of the playback.
322 AkUInt32 iExternalSrcCookie; ///< Cookie identifying the source, given by hashing the name of the source given in the project. See \ref AK::SoundEngine::GetIDFromString. \aknote If an event triggers the playback of more than one external source, they must be named uniquely in the project therefore have a unique cookie) in order to tell them apart when filling the AkExternalSourceInfo structures. \endaknote
323 AkCodecID idCodec; ///< Codec ID for the file. One of the audio formats defined in AkTypes.h (AKCODECID_XXX)
324 AkOSChar * szFile; ///< File path for the source. If not NULL, the source will be streaming from disk. Set pInMemory to NULL. If idFile is set, this field is used as stream name (for profiling purposes). /// The only file format accepted is a fully formed WEM file, as converted by Wwise.
325 void* pInMemory; ///< Pointer to the in-memory file. If not NULL, the source will be read from memory. Set szFile and idFile to NULL. The only file format accepted is a fully formed WEM file, as converted by Wwise.
327 AkFileID idFile; ///< File ID. If not zero, the source will be streaming from disk. This ID can be anything. Note that you must override the low-level IO to resolve this ID to a real file. See \ref streamingmanager_lowlevel for more information on overriding the Low Level IO.
388 /// 3D 64-bit vector. Intended as storage for world positions of sounds and objects, benefiting from 64-bit precision range
423 /// 3D vector for some operations in 3D space. Typically intended only for localized calculations due to 32-bit precision
464 // Helper for implicit conversion to AkVector64. ConvertAkVectorToAkVector64 is still preferable to make it more obvious where upconversion occurs.
472 /// Position and orientation of game objects in the world (i.e. supports 64-bit-precision position)
502 /// Set position and orientation. Orientation front and top should be orthogonal and normalized.
514 /// Set position and orientation. Orientation front and top should be orthogonal and normalized.
622 /// Set position and orientation. Orientation front and top should be orthogonal and normalized.
634 /// Set position and orientation. Orientation front and top should be orthogonal and normalized.
706 // Helper for implicit conversion to AkWorldTransform. ConvertAkTransformToAkWorldTransform is still preferable to make it more obvious where upconversion occurs.
779 char padding[4]; ///< In order to preserve consistent struct size across archs, we need some padding
795 /// Emitter-listener pair: Positioning data pertaining to a single pair of emitter and listener.
825 /// Get the absolute angle, in radians between 0 and pi, of the emitter's orientation relative to
829 /// Get the absolute angle, in radians between 0 and pi, of the listener's orientation relative to
845 /// Get the emitter-listener-pair-specific gain (due to distance and cone attenuation), linear [0,1], for a given connection type.
868 AkReal32 fDryMixGain; ///< Emitter-listener-pair-specific gain (due to distance and cone attenuation) for direct connections.
869 AkReal32 fGameDefAuxMixGain; ///< Emitter-listener-pair-specific gain (due to distance and cone attenuation) for game-defined send connections.
870 AkReal32 fUserDefAuxMixGain; ///< Emitter-listener-pair-specific gain (due to distance and cone attenuation) for user-defined send connections.
892 AkReal32 fScalingFactor; /// Listener scaling factor (see AK::SoundEngine::SetListenerScalingFactor()).
893 bool bSpatialized; /// Whether listener is spatialized or not (see AK::SoundEngine::SetListenerSpatialization()).
896 // If you modify AkCurveInterpolation, don't forget to modify WAAPI validation schema accordingly.
902 //Curves from 0 to LastFadeCurve NEED TO BE A MIRROR IMAGE AROUND LINEAR (eg. Log3 is the inverse of Exp3)
912 AkCurveInterpolation_LastFadeCurve = 8, ///< Update this value to reflect last curve available for fades
918 };
919 #define AKCURVEINTERPOLATION_NUM_STORAGE_BIT 5 ///< Internal storage restriction, for internal use only.
924 AkGameObjectID listenerID; ///< Game object ID of the listener associated with this send. Use AK_INVALID_GAME_OBJECT as a wildcard to set the auxiliary send to all connected listeners (see AK::SoundEngine::SetListeners).
927 ///< Represents the attenuation or amplification factor applied to the volume of the sound going through the auxiliary bus.
936 AkRamp & operator*=(const AkRamp& in_rRhs) { fPrev *= in_rRhs.fPrev; fNext *= in_rRhs.fNext; return *this; }
962 AkCurveInterpolation Interp; ///< The shape of the interpolation curve between this point and the next.
977 AttenuationCurveID_VolumeAuxGameDef, ///< The distance-driven game-defined auxiliary send curve.
978 AttenuationCurveID_VolumeAuxUserDef, ///< The distance-driven user-defined auxiliary send curve.
1000 };
1038 //#define AKCOMPANYID_NVIDIA (273) ///< NVIDIA // Commented out to avoid redefinition, provider is already defining it.
1039 //#define AKCOMPANYID_RESERVED (274) ///< Reserved // Commented out to avoid redefinition, provider is already defining it.
1040 //#define AKCOMPANYID_MICROSOFT (275) ///< Microsoft // Commented out to avoid redefinition, provider is already defining it.
1041 //#define AKCOMPANYID_YAMAHA (276) ///< YAMAHA // Commented out to avoid redefinition, provider is already defining it.
1054 #define AKCODECID_FILE_PACKAGE (11) ///< File package files generated by the File Packager utility.
1057 #define AKCODECID_PROFILERCAPTURE (14) ///< Profiler capture file (.prof) as written through AK::SoundEngine::StartProfilerCapture
1064 #define AKCODECID_MEMORYMGR_DUMP (21) ///< Memory stats file as written through AK::MemoryMgr::DumpToFile();
1067 #define AKCODECID_BANK_EVENT (30) ///< Bank encoding for event banks. These banks are contained in the /event sub-folder.
1068 #define AKCODECID_BANK_BUS (31) ///< Bank encoding for bus banks. These banks are contained in the /bus sub-folder.
1072 #define AKPLUGINID_IMPACTER (184)
1134 // If you modify MultiPositionType, don't forget to modify WAAPI validation schema accordingly.
1138 /// - If a sound has diffraction enabled, it is treated as <tt>MultiPositionType_MultiDirections</tt>. <tt>MultiPositionType_MultiSources</tt> is not supported in this case.
1145 MultiPositionType_SingleSource, ///< Used for normal sounds, not expected to pass to AK::SoundEngine::SetMultiplePosition() (if done, only the first position will be used).
1146 MultiPositionType_MultiSources, ///< Simulate multiple sources in one sound playing, adding volumes. For instance, all the torches on your level emitting using only one sound.
1147 MultiPositionType_MultiDirections ///< Simulate one sound coming from multiple directions. Useful for repositionning sounds based on wall openings or to simulate areas like forest or rivers ( in combination with spreading in the attenuation of the sounds ).
1148 };
1153 /// Speaker panning type: type of panning logic when object is not 3D spatialized (i.e. when Ak3DSpatializationMode is AK_SpatializationMode_None).
1156 AK_DirectSpeakerAssignment = 0, ///< No panning: route to matching channels between input and output.
1159 };
1162 /// 3D position type: defines what acts as the emitter position for computing spatialization against the listener. Used when Ak3DSpatializationMode is AK_SpatializationMode_PositionOnly or AK_SpatializationMode_PositionAndOrientation.
1165 AK_3DPositionType_Emitter = 0, ///< 3D spatialization is computed directly from the emitter game object position.
1166 AK_3DPositionType_EmitterWithAutomation = 1, ///< 3D spatialization is computed from the emitter game object position, translated by user-defined automation.
1167 AK_3DPositionType_ListenerWithAutomation = 2 ///< 3D spatialization is computed from the listener game object position, translated by user-defined automation.
1168 };
1170 /// Flags to independently set the position of the emitter or listener component on a game object.
1176 AkSetPositionFlags_Default = (AkSetPositionFlags_Emitter | AkSetPositionFlags_Listener) // Default: set both emitter and listener component positions.
1177 };
1182 AkPanningRule_Speakers = 0, ///< Left and right positioned 60 degrees apart (by default - see AK::SoundEngine::GetSpeakerAngles()).
1184 };
1192 AK_SpatializationMode_PositionAndOrientation = 2 ///< Spatialization based on both emitter position and emitter orientation.
1193 };
1200 AkBusHierarchy_IsMaster = 1 << 7 ///< Flag is set to indicate a master bus (may be used in combination with other flags).
1201 };
1205 /// Metering flags. Used for specifying bus metering, through AK::SoundEngine::RegisterBusVolumeCallback() or AK::IAkMixerPluginContext::SetMeteringFlags().
1210 AK_EnableBusMeter_TruePeak = 1 << 1, ///< Enable computation of true peak metering (most CPU and memory intensive).
1213 AK_EnableBusMeter_KPower = 1 << 4, ///< Enable computation of K-weighted power metering (used as a basis for computing loudness, as defined by ITU-R BS.1770).
1214 AK_EnableBusMeter_3DMeter = 1 << 5 ///< Enable computation of data necessary to render a 3D visualization of volume distribution over the surface of a sphere.
1215 };
1223 AkPluginTypeCodec = 1, ///< Compressor/decompressor plug-in (allows support for custom audio file types).
1224 AkPluginTypeSource = 2, ///< Source plug-in: creates sound by synthesis method (no input, just output).
1226 //AkPluginTypeMotionDevice = 4, ///< Motion Device plug-in: feeds movement data to devices. Deprecated by Motion refactor.
1227 //AkPluginTypeMotionSource = 5, ///< Motion Device source plug-in: feeds movement data to device busses. Deprecated by Motion refactor.
1230 AkPluginTypeGlobalExtension = 8, ///< Global Extension plug-in: (e.g. Spatial Audio, Interactive Music)
1233 };
1242 };
1297 AkUInt16 uAttenuation; /// Approximate _attenuation_ at this location relative to this source's maximum, in dB (absolute value).
1303 #define AK_ASYNC_OPEN_DEFAULT (false) ///< Refers to asynchronous file opening in default low-level IO.
1307 #define AK_COMM_DEFAULT_DISCOVERY_PORT 24024 ///< Default discovery port for most platforms using IP sockets for communication.
AkAudioDeviceState deviceStateMask
Bitmask used to filter the device based on their state.
Definition: AkTypes.h:304
void SetPosition(AkReal32 in_x, AkReal32 in_y, AkReal32 in_z)
Set position.
Definition: AkTypes.h:667
static const AkPriority AK_DEFAULT_BANK_IO_PRIORITY
Default bank load I/O priority.
Definition: AkTypes.h:185
@ AK_UnsupportedChannelConfig
Channel configuration is not supported in the current execution context.
Definition: AkTypes.h:246
@ AK_DirectSpeakerAssignment
No panning: route to matching channels between input and output.
Definition: AkTypes.h:1156
@ AK_InvalidCustomPlatformName
Detecting incompatibility between Custom platform of banks and custom platform of connected applicati...
Definition: AkTypes.h:251
AkExternalSourceInfo(AkFileID in_idFile, AkUInt32 in_iExternalSrcCookie, AkCodecID in_idCodec)
Constructor: specify source by streaming file ID.
Definition: AkTypes.h:366
@ AK_InvalidSwitchType
Invalid switch type (used with the switch container)
Definition: AkTypes.h:233
AkReal32 Occlusion() const
Get the occlusion factor for this emitter-listener pair.
Definition: AkTypes.h:834
@ AttenuationCurveID_LowPassFilter
The distance-driven low-pass filter (pre send) curve.
Definition: AkTypes.h:979
AkVector64 ConvertAkVectorToAkVector64(AkVector in)
Definition: AkTypes.h:743
void SetOrientation(AkReal32 in_orientFrontX, AkReal32 in_orientFrontY, AkReal32 in_orientFrontZ, AkReal32 in_orientTopX, AkReal32 in_orientTopY, AkReal32 in_orientTopZ)
Set orientation. Orientation front and top should be orthogonal and normalized.
Definition: AkTypes.h:569
Auxiliary bus sends information per game object per given auxiliary bus.
Definition: AkTypes.h:923
AkReal32 fEmitterAngle
Angle between position vector and emitter orientation.
Definition: AkTypes.h:866
@ AttenuationCurveID_DiffractionHPF
The diffraction-driven high-pass filter curve.
Definition: AkTypes.h:991
void * pInMemory
Pointer to the in-memory file. If not NULL, the source will be read from memory. Set szFile and idFil...
Definition: AkTypes.h:325
void Set(const AkVector64 &in_position, const AkVector &in_orientationFront, const AkVector &in_orientationTop)
Set position and orientation. Orientation front and top should be orthogonal and normalized.
Definition: AkTypes.h:503
AkReal32 Diffraction() const
Get the diffraction factor for this emitter-listener pair.
Definition: AkTypes.h:840
@ AK_DataAlignmentError
A pointer to audio data was not aligned to the platform's required alignment (check AkTypes....
Definition: AkTypes.h:257
AkCodecID idCodec
Codec ID for the file. One of the audio formats defined in AkTypes.h (AKCODECID_XXX)
Definition: AkTypes.h:323
@ AttenuationCurveID_DiffractionVolume
The diffraction-driven volume curve.
Definition: AkTypes.h:989
AkWorldTransform AkListenerPosition
Positioning information for a listener.
Definition: AkTypes.h:765
IAkSoftwareCodec *(* AkCreateFileSourceCallback)(void *in_pCtx)
Registered file source creation function prototype.
Definition: AkTypes.h:1098
@ AttenuationCurveID_VolumeAuxGameDef
The distance-driven game-defined auxiliary send curve.
Definition: AkTypes.h:977
@ AK_SpatializationMode_PositionOnly
Spatialization based on emitter position only.
Definition: AkTypes.h:1191
Definition: AkTypes.h:1263
@ AK_EnableBusMeter_KPower
Enable computation of K-weighted power metering (used as a basis for computing loudness,...
Definition: AkTypes.h:1213
@ AK_3DPositionType_EmitterWithAutomation
3D spatialization is computed from the emitter game object position, translated by user-defined autom...
Definition: AkTypes.h:1166
@ AK_InvalidFile
The provided file is the wrong format or unexpected values causes the file to be invalid.
Definition: AkTypes.h:206
@ AK_SSEInstructionsNotSupported
The machine does not support SSE instructions (required on PC).
Definition: AkTypes.h:244
bool operator==(const WwiseObjectIDext &in_rOther) const
Definition: AkTypes.h:1248
bool isDefaultDevice
Identify default device. Always false when not supported.
Definition: AkTypes.h:305
@ AK_CommandTooLarge
SDK command is too large to fit in the command queue.
Definition: AkTypes.h:249
static const AkJobType AkJobType_Generic
Job type for general-purpose work.
Definition: AkTypes.h:192
AkOSChar * szFile
File path for the source. If not NULL, the source will be streaming from disk. Set pInMemory to NULL....
Definition: AkTypes.h:324
void Set(AkReal32 in_positionX, AkReal32 in_positionY, AkReal32 in_positionZ, AkReal32 in_orientFrontX, AkReal32 in_orientFrontY, AkReal32 in_orientFrontZ, AkReal32 in_orientTopX, AkReal32 in_orientTopY, AkReal32 in_orientTopZ)
Set position and orientation. Orientation front and top should be orthogonal and normalized.
Definition: AkTypes.h:635
AkMeteringFlags
Metering flags. Used for specifying bus metering, through AK::SoundEngine::RegisterBusVolumeCallback(...
Definition: AkTypes.h:1207
Definition: AkTypes.h:1245
@ AK_DeviceNotFound
The specified device ID does not match with any of the output devices that the sound engine is curren...
Definition: AkTypes.h:261
@ AK_NotInitialized
The component being used is not initialized. Most likely AK::SoundEngine::Init() was not called yet,...
Definition: AkTypes.h:270
WwiseObjectID(AkUniqueID in_ID, bool in_bIsBus)
Definition: AkTypes.h:1276
static const AkUInt32 AK_SOUNDBANK_VERSION
Version of the soundbank reader.
Definition: AkTypes.h:189
@ AttenuationCurveID_OcclusionHPF
The occlusion-driven high-pass filter curve.
Definition: AkTypes.h:988
void Set(const AkVector &in_position, const AkVector &in_orientationFront, const AkVector &in_orientationTop)
Set position and orientation. Orientation front and top should be orthogonal and normalized.
Definition: AkTypes.h:623
static const AkAudioObjectID AK_INVALID_AUDIO_OBJECT_ID
Invalid audio object ID.
Definition: AkTypes.h:177
AkGraphPointBase(AkReal32 in_from, VALUE_TYPE in_to, AkCurveInterpolation in_interp)
Definition: AkTypes.h:954
AkUInt32 AkChannelMask
Channel mask (similar to WAVE_FORMAT_EXTENSIBLE). Bit values are defined in AkSpeakerConfig....
Definition: AkTypes.h:149
static const AkUInt32 AK_DEFAULT_SWITCH_STATE
Switch selected if no switch has been set yet.
Definition: AkTypes.h:166
AkExternalSourceInfo(AkOSChar *in_pszFileName, AkUInt32 in_iExternalSrcCookie, AkCodecID in_idCodec)
Constructor: specify source by streaming file name.
Definition: AkTypes.h:353
char padding[4]
In order to preserve consistent struct size across archs, we need some padding.
Definition: AkTypes.h:779
@ AK_BankAlreadyLoaded
The bank load failed because the bank is already loaded.
Definition: AkTypes.h:238
@ MultiPositionType_SingleSource
Used for normal sounds, not expected to pass to AK::SoundEngine::SetMultiplePosition() (if done,...
Definition: AkTypes.h:1145
@ AttenuationCurveID_TransmissionLPF
The transmission-driven low-pass filter curve.
Definition: AkTypes.h:993
@ AK_DLLCannotLoad
Plugin DLL could not be loaded, either because it is not found or one dependency is missing.
Definition: AkTypes.h:252
@ AK_3DPositionType_Emitter
3D spatialization is computed directly from the emitter game object position.
Definition: AkTypes.h:1165
bool operator==(const AkGraphPointBase &other) const
Definition: AkTypes.h:964
@ AkDeviceState_Active
The audio device is active That is, the audio adapter that connects to the endpoint device is present...
Definition: AkTypes.h:293
Position and orientation of game objects in the world (i.e. supports 64-bit-precision position)
Definition: AkTypes.h:474
Emitter-listener pair: Positioning data pertaining to a single pair of emitter and listener.
Definition: AkTypes.h:797
AkSetPositionFlags
Flags to independently set the position of the emitter or listener component on a game object.
Definition: AkTypes.h:1172
AkReal32 fGameDefAuxMixGain
Emitter-listener-pair-specific gain (due to distance and cone attenuation) for game-defined send conn...
Definition: AkTypes.h:869
@ AK_MemManagerNotInitialized
The memory manager should have been initialized at this point.
Definition: AkTypes.h:242
@ AK_BalanceFadeHeight
Balance-Fade-Height: Traditional "box" or "car"-like panner.
Definition: AkTypes.h:1157
IAkFileCodec *(* AkCreateFileCodecCallback)()
Registered FileCodec creation function prototype.
Definition: AkTypes.h:1102
@ MultiPositionType_MultiDirections
Simulate one sound coming from multiple directions. Useful for repositionning sounds based on wall op...
Definition: AkTypes.h:1147
WwiseObjectID(AkUniqueID in_ID, AkNodeType in_eNodeType)
Definition: AkTypes.h:1282
@ AK_CannotAddItseflAsAChild
It is not possible to add itself as its own child.
Definition: AkTypes.h:216
AkUInt32 iExternalSrcCookie
Cookie identifying the source, given by hashing the name of the source given in the project....
Definition: AkTypes.h:322
void SetOrientation(const AkVector &in_orientationFront, const AkVector &in_orientationTop)
Set orientation. Orientation front and top should be orthogonal and normalized.
Definition: AkTypes.h:559
@ AK_EnableBusMeter_3DMeter
Enable computation of data necessary to render a 3D visualization of volume distribution over the sur...
Definition: AkTypes.h:1214
Definition: AkTypes.h:321
@ AK_InvalidParameter
Something is not within bounds, check the documentation of the function returning this code.
Definition: AkTypes.h:217
@ AK_PluginNotRegistered
Plugin is not registered. Make sure to implement a AK::PluginRegistration class for it and use AK_STA...
Definition: AkTypes.h:256
AkWorldTransform ConvertAkTransformToAkWorldTransform(AkTransform in)
Definition: AkTypes.h:752
void SetPosition(AkReal64 in_x, AkReal64 in_y, AkReal64 in_z)
Set position.
Definition: AkTypes.h:547
AkGraphPointBase()=default
@ AkDeviceState_NotPresent
The audio device is not present because the audio adapter that connects to the endpoint device has be...
Definition: AkTypes.h:295
@ AK_InvalidFloatValue
One parameter has a invalid float value such as NaN, INF or FLT_MAX.
Definition: AkTypes.h:263
AkGameObjectID ListenerID() const
Get listener ID associated with the emitter-listener pair.
Definition: AkTypes.h:862
@ AK_EnableBusMeter_TruePeak
Enable computation of true peak metering (most CPU and memory intensive).
Definition: AkTypes.h:1210
@ AttenuationCurveID_ObstructionHPF
The obstruction-driven high-pass filter curve.
Definition: AkTypes.h:985
@ AK_UnknownFileError
Rare file error occured, as opposed to AK_FileNotFound or AK_FilePermissionError. This lumps all unre...
Definition: AkTypes.h:272
@ AK_DeviceNotReady
Specified ID doesn't match a valid hardware device: either the device doesn't exist or is disabled.
Definition: AkTypes.h:237
@ AK_PlayingIDNotFound
Calling a function with a playing ID that is not known.
Definition: AkTypes.h:262
AkReal32 fDiffraction
Emitter-listener-pair-specific diffraction coefficient.
Definition: AkTypes.h:873
#define AKCODECID_BANK_BUS
Bank encoding for bus banks. These banks are contained in the /bus sub-folder.
Definition: AkTypes.h:1068
static const AkPipelineID AK_INVALID_PIPELINE_ID
Invalid pipeline ID (for profiling)
Definition: AkTypes.h:176
@ AK_InitBankNotLoaded
The Init bank was not loaded yet, the sound engine isn't completely ready yet.
Definition: AkTypes.h:260
Definition: AkTypes.h:1107
AkReal32 Obstruction() const
Get the obstruction factor for this emitter-listener pair.
Definition: AkTypes.h:837
Positioning information for a sound, with specified subset of its channels.
Definition: AkTypes.h:776
static const AkUInt32 AK_NUM_JOB_TYPES
Number of possible job types recognized by the Sound Engine.
Definition: AkTypes.h:195
@ AkBusHierarchy_IsMaster
Flag is set to indicate a master bus (may be used in combination with other flags).
Definition: AkTypes.h:1200
AkExternalSourceInfo(void *in_pInMemory, AkUInt32 in_uiMemorySize, AkUInt32 in_iExternalSrcCookie, AkCodecID in_idCodec)
Constructor: specify source by memory.
Definition: AkTypes.h:339
@ AK_InvalidLanguage
The language is invalid (applies to the Low-Level I/O).
Definition: AkTypes.h:215
void SetOrientation(const AkVector &in_orientationFront, const AkVector &in_orientationTop)
Set orientation. Orientation front and top should be orthogonal and normalized.
Definition: AkTypes.h:679
@ AkBusHierarchy_Secondary
Flag is set to indicate the secondary bus hierarchy.
Definition: AkTypes.h:1199
AkReal32 GetGainForConnectionType(AkConnectionType in_eType) const
Get the emitter-listener-pair-specific gain (due to distance and cone attenuation),...
Definition: AkTypes.h:846
@ AkPluginTypeSink
Sink plug-in: implement custom sound engine end point.
Definition: AkTypes.h:1229
AkTransform ConvertAkWorldTransformToAkTransform(AkWorldTransform in)
Definition: AkTypes.h:735
@ AttenuationCurveID_VolumeAuxUserDef
The distance-driven user-defined auxiliary send curve.
Definition: AkTypes.h:978
AkUInt32 uNumSamplesPerFrame
Number of samples per audio frame (256, 512, 1024 or 2048).
Definition: AkTypes.h:286
@ AttenuationCurveID_TransmissionVolume
The transmission-driven volume curve.
Definition: AkTypes.h:992
IAkGrainCodec *(* AkCreateGrainCodecCallback)()
Registered IAkGrainCodec creation function prototype.
Definition: AkTypes.h:1104
void SetOrientation(AkReal32 in_orientFrontX, AkReal32 in_orientFrontY, AkReal32 in_orientFrontZ, AkReal32 in_orientTopX, AkReal32 in_orientTopY, AkReal32 in_orientTopZ)
Set orientation. Orientation front and top should be orthogonal and normalized.
Definition: AkTypes.h:689
@ AkPanningRule_Speakers
Left and right positioned 60 degrees apart (by default - see AK::SoundEngine::GetSpeakerAngles()).
Definition: AkTypes.h:1182
bool bSpatialized
Listener scaling factor (see AK::SoundEngine::SetListenerScalingFactor()).
Definition: AkTypes.h:893
@ MultiPositionType_MultiSources
Simulate multiple sources in one sound playing, adding volumes. For instance, all the torches on your...
Definition: AkTypes.h:1146
AkVector ConvertAkVector64ToAkVector(AkVector64 in)
Definition: AkTypes.h:725
AkReal32 fScalingFactor
Combined scaling factor due to both emitter and listener.
Definition: AkTypes.h:877
#define AKCODECID_BANK_EVENT
Bank encoding for event banks. These banks are contained in the /event sub-folder.
Definition: AkTypes.h:1067
AkReal32 fDryMixGain
Emitter-listener-pair-specific gain (due to distance and cone attenuation) for direct connections.
Definition: AkTypes.h:868
AkReal32 fListenerAngle
Angle between position vector and listener orientation.
Definition: AkTypes.h:867
AkFileID idFile
File ID. If not zero, the source will be streaming from disk. This ID can be anything....
Definition: AkTypes.h:327
AkChannelMask uEmitterChannelMask
Channels of the emitter that apply to this ray.
Definition: AkTypes.h:878
Definition: AkTypes.h:301
AkReal32 fTransmissionLoss
Emitter-listener-pair-specific transmission occlusion.
Definition: AkTypes.h:874
static const AkArgumentValueID AK_FALLBACK_ARGUMENTVALUE_ID
Fallback argument value ID.
Definition: AkTypes.h:173
static const AkGameObjectID AK_INVALID_GAME_OBJECT
Invalid game object (may also mean all game objects)
Definition: AkTypes.h:162
@ AkBusHierarchy_Primary
Flag is set to indicate the primary bus hierarchy.
Definition: AkTypes.h:1198
@ AttenuationCurveID_ObstructionLPF
The obstruction-driven low-pass filter curve.
Definition: AkTypes.h:984
@ AttenuationCurveID_TransmissionHPF
The transmission-driven high-pass filter curve.
Definition: AkTypes.h:994
3D 64-bit vector. Intended as storage for world positions of sounds and objects, benefiting from 64-b...
Definition: AkTypes.h:390
@ AkPluginTypeSource
Source plug-in: creates sound by synthesis method (no input, just output).
Definition: AkTypes.h:1224
@ AK_UnknownBankID
Trying to load a bank using an ID which is not defined.
Definition: AkTypes.h:231
@ AttenuationCurveID_DiffractionLPF
The diffraction-driven low-pass filter curve.
Definition: AkTypes.h:990
AkUInt32 AkRayID
Unique (per emitter) identifier for an emitter-listener ray.
Definition: AkTypes.h:155
AkUInt16 uAttenuation
Position of this point in samples at the source rate.
Definition: AkTypes.h:1297
@ AK_FilePermissionError
The file access permissions prevent opening a file.
Definition: AkTypes.h:271
@ AK_StreamMgrNotInitialized
The stream manager should have been initialized at this point.
Definition: AkTypes.h:243
AkReal32 fUserDefAuxMixGain
Emitter-listener-pair-specific gain (due to distance and cone attenuation) for user-defined send conn...
Definition: AkTypes.h:870
static const AkAuxBusID AK_INVALID_AUX_ID
Invalid auxiliary bus ID (or no Aux bus ID)
Definition: AkTypes.h:169
@ AK_ElementAlreadyInList
The item could not be added because it was already in the list.
Definition: AkTypes.h:218
AkSpeakerPanningType
Speaker panning type: type of panning logic when object is not 3D spatialized (i.e....
Definition: AkTypes.h:1155
AkGameObjectID listenerID
Game object ID of the listener associated with this send. Use AK_INVALID_GAME_OBJECT as a wildcard to...
Definition: AkTypes.h:924
AkCreateBankSourceCallback pBankSrcCreateFunc
Definition: AkTypes.h:1109
@ AttenuationCurveID_ObstructionVolume
The obstruction-driven volume curve.
Definition: AkTypes.h:983
@ AttenuationCurveID_OcclusionLPF
The occlusion-driven low-pass filter curve.
Definition: AkTypes.h:987
3D vector for some operations in 3D space. Typically intended only for localized calculations due to ...
Definition: AkTypes.h:425
@ AkPluginTypeCodec
Compressor/decompressor plug-in (allows support for custom audio file types).
Definition: AkTypes.h:1223
AkCreateFileSourceCallback pFileSrcCreateFunc
Definition: AkTypes.h:1108
@ AK_3DPositionType_ListenerWithAutomation
3D spatialization is computed from the listener game object position, translated by user-defined auto...
Definition: AkTypes.h:1167
AkCurveInterpolation Interp
The shape of the interpolation curve between this point and the next.
Definition: AkTypes.h:962
AkChannelMask uInputChannels
Channels to which the above position applies.
Definition: AkTypes.h:778
static const AkReal32 AK_DEFAULT_BANK_THROUGHPUT
Default bank load throughput (1 Mb/ms)
Definition: AkTypes.h:186
static const AkJobType AkJobType_SpatialAudio
Job type for Spatial Audio computations.
Definition: AkTypes.h:194
AkReal32 fScalingFactor
Listener position (see AK::SoundEngine::SetPosition()).
Definition: AkTypes.h:892
@ AttenuationCurveID_HighPassFilter
The distance-driven high-pass filter (pre send) curve.
Definition: AkTypes.h:980
@ AK_OpenSLError
OpenSL returned an error. Check error log for more details.
Definition: AkTypes.h:255
AkReal32 TransmissionLoss() const
Get the transmission loss factor for this emitter-listener pair.
Definition: AkTypes.h:843
@ AK_WrongBankVersion
The bank version is not compatible with the current bank reader.
Definition: AkTypes.h:235
static const AkMemPoolId AK_DEFAULT_POOL_ID
Default pool ID, same as AK_INVALID_POOL_ID.
Definition: AkTypes.h:168
@ AK_AlreadyInitialized
Init() was called but that element was already initialized.
Definition: AkTypes.h:269
IAkSoftwareCodec *(* AkCreateBankSourceCallback)(void *in_pCtx)
Registered bank source node creation function prototype.
Definition: AkTypes.h:1100
Ak3DPositionType
3D position type: defines what acts as the emitter position for computing spatialization against the ...
Definition: AkTypes.h:1164
@ AK_SpatializationMode_PositionAndOrientation
Spatialization based on both emitter position and emitter orientation.
Definition: AkTypes.h:1192
AkCreateGrainCodecCallback pGrainCodecCreateFunc
Definition: AkTypes.h:1111
@ AK_RejectedByFilter
A play request was rejected due to the MIDI filter parameters.
Definition: AkTypes.h:250
@ AkCurveInterpolation_LastFadeCurve
Update this value to reflect last curve available for fades.
Definition: AkTypes.h:912
@ AkPluginTypeGlobalExtension
Global Extension plug-in: (e.g. Spatial Audio, Interactive Music)
Definition: AkTypes.h:1230
void Set(AkReal64 in_positionX, AkReal64 in_positionY, AkReal64 in_positionZ, AkReal32 in_orientFrontX, AkReal32 in_orientFrontY, AkReal32 in_orientFrontZ, AkReal32 in_orientTopX, AkReal32 in_orientTopY, AkReal32 in_orientTopZ)
Set position and orientation. Orientation front and top should be orthogonal and normalized.
Definition: AkTypes.h:515
AkCreateFileCodecCallback pFileCodecCreateFunc
Definition: AkTypes.h:1110
@ AkPluginTypeMetadata
Metadata plug-in: applies object-based processing to audio data.
Definition: AkTypes.h:1231
AkUInt32 idDevice
Device ID for Wwise. This is the same as what is returned from AK::GetDeviceID and AK::GetDeviceIDFro...
Definition: AkTypes.h:302
@ AK_InvalidBankType
Invalid bank type. The bank type was either supplied through a function call (e.g....
Definition: AkTypes.h:268
Was this page helpful?
Need Support?
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageTell us about your project. We're here to help.
Register your project and we'll help you get started with no strings attached!
Get started with Wwise