Other Documentation

Wwise SDK 2022.1.9
AK::IAkGameObjectPluginInfo Class Referenceabstract

Game object information available to plugins. More...

#include <IAkPlugin.h>

Public Member Functions

virtual AkGameObjectID  GetGameObjectID () const =0
  Get the ID of the game object. More...
virtual AkUInt32  GetNumEmitterListenerPairs () const =0
virtual AKRESULT  GetEmitterListenerPair (AkUInt32 in_uIndex, AkEmitterListenerPair &out_emitterListenerPair) const =0
virtual AkUInt32  GetNumGameObjectPositions () const =0
virtual AKRESULT  GetGameObjectPosition (AkUInt32 in_uIndex, AkSoundPosition &out_position) const =0
virtual SoundEngine::MultiPositionType  GetGameObjectMultiPositionType () const =0
virtual AkReal32  GetGameObjectScaling () const =0
virtual bool  GetListeners (AkGameObjectID *out_aListenerIDs, AkUInt32 &io_uSize) const =0
virtual AKRESULT  GetListenerData (AkGameObjectID in_uListener, AkListener &out_listener) const =0
virtual AKRESULT  GetDistanceProbe (AkGameObjectID in_uListener, AkWorldTransform &out_position) const =0

Protected Member Functions

virtual  ~IAkGameObjectPluginInfo ()
  Virtual destructor on interface to avoid warnings. More...

Detailed Description

Game object information available to plugins.

Definition at line 99 of file IAkPlugin.h.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise