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Wwise Unity Integration Documentation
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Add a Spatial Audio listener to use Spatial Audio in your game. The Integration will automatically add an AkAudioListener to the object if there isn't one already because the AkSpatialAudioListener requires one.
This is normally added to the Camera object or the Player object, but can be added to any game object.
As seen in the screenshot, the Integration warns you that Spatial Audio only supports one active AkSpatialAudioListener. Pay attention to where you apply it.
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