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About the Wwise Cube Integration

Audiokinetic integrated the Wwise sound engine into a non-violent adaptation of the open-source first-person game Cube. This version features the same Wwise Wwizard seen in the Wwise Adventure Game sample.

The Cube Integration was created to help you better understand how to integrate the Wwise sound engine into your game and to provide a functional game for sound designers to experiment with Wwise. This game was chosen as an example for the simplicity of its structure and because it is relatively easy to modify, if needed.

This document is divided into the following main sections:


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