Wwise Help

Building Your Actor-Mixer Hierarchy

Version
arrow_right Table of Contents
  •  Wwise SDK 2022.1.1
    •  Wwise Help
      •  Welcome to Wwise 2022.1.1
        •  Getting Started
          •  Setting Up Your Projects
            •  Working with Projects
              •  Managing Platforms
                •  Managing Languages
                  •  Managing Workgroups
                    •  Managing Media Files in Your Project
                      •  Building Your Actor-Mixer Hierarchy
                        •  Overview
                          •  What is a Sound Object?
                            •  Grouping Objects to Create Your Actor-Mixer Hierarchy
                              •  Building the Actor-Mixer Hierarchy
                                •  About Properties in the Project Hierarchy
                                  •  Enhancing Playback by Randomizing Property Values
                                    •  Building Actor-Mixer Hierarchy Tips and Best Practices
                                    •  Building the Structure of Output Busses
                                    •  Using Sounds and Motion to Enhance Gameplay
                                      •  Interacting with the Game
                                        •  Creating Interactive Music
                                          •  Finishing Your Projects
                                            •  Working with Wwise
                                              •  Reference Topics
                                                •  Wwise Plug-ins
                                                  •  Wwise Tools
                                                    •  Additional Resources
                                                      •  Glossary
                                                      •  Audiokinetic Launcher
                                                        •  Wwise Fundamentals
                                                          •  Cube Integration
                                                            •  Sample Project
                                                              •  Wwise Unity Integration
                                                                •  Wwise Unreal Integration

                                                                  Other Documentation

                                                                  • ReaWwise
                                                                  • Strata
                                                                  • Audiokinetic Launcher
                                                                  • Wwise Audio Lab​
                                                                  • Wwise Adventure Game
                                                                  • Game Multimedia Engine (GME)

                                                                  Building Your Actor-Mixer Hierarchy

                                                                  Table of Contents

                                                                  Overview
                                                                  What is a Sound Object?
                                                                  Grouping Objects to Create Your Actor-Mixer Hierarchy
                                                                  Building the Actor-Mixer Hierarchy
                                                                  About Properties in the Project Hierarchy
                                                                  Enhancing Playback by Randomizing Property Values
                                                                  Building Actor-Mixer Hierarchy Tips and Best Practices