Wwise Help

Building the Interactive Music Hierarchy

Version
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  •  Wwise SDK 2022.1.1
    •  Wwise Help
      •  Welcome to Wwise 2022.1.1
        •  Getting Started
          •  Setting Up Your Projects
            •  Using Sounds and Motion to Enhance Gameplay
              •  Interacting with the Game
                •  Creating Interactive Music
                  •  Understanding Interactive Music
                    •  Building the Interactive Music Hierarchy
                      •  Overview
                        •  What is a Music Segment?
                          •  Types of Containers
                            •  About Properties in the Interactive Music Hierarchy
                              •  Adding Objects to the Interactive Music Hierarchy
                                •  Adding Parent Objects
                                  •  Managing Music Objects in the Interactive Music Hierarchy
                                    •  Building Interactive Music Hierarchies Tips & Best Practices
                                    •  Defining Music Object Playback Behaviors
                                      •  Working with Music Tracks and Segments
                                        •  Working with MIDI
                                          •  Creating MIDI Instruments
                                            •  Working with Transitions
                                              •  Using Stingers
                                              •  Finishing Your Projects
                                                •  Working with Wwise
                                                  •  Reference Topics
                                                    •  Wwise Plug-ins
                                                      •  Wwise Tools
                                                        •  Additional Resources
                                                          •  Glossary
                                                          •  Audiokinetic Launcher
                                                            •  Wwise Fundamentals
                                                              •  Cube Integration
                                                                •  Sample Project
                                                                  •  Wwise Unity Integration
                                                                    •  Wwise Unreal Integration

                                                                      Other Documentation

                                                                      • ReaWwise
                                                                      • Strata
                                                                      • Audiokinetic Launcher
                                                                      • Wwise Audio Lab​
                                                                      • Wwise Adventure Game
                                                                      • Game Multimedia Engine (GME)

                                                                      Building the Interactive Music Hierarchy

                                                                      Table of Contents

                                                                      Overview
                                                                      What is a Music Segment?
                                                                      Types of Containers
                                                                      About Properties in the Interactive Music Hierarchy
                                                                      Adding Objects to the Interactive Music Hierarchy
                                                                      Adding Parent Objects
                                                                      Managing Music Objects in the Interactive Music Hierarchy
                                                                      Building Interactive Music Hierarchies Tips & Best Practices