You can use the properties of a bus to make global changes to the audio or motion in your game. When defining the properties of a bus, you can do the following:
Since the busses are the last level of control, any changes you make will affect the entire group of objects below them.
As is the case for objects, you can also apply effects, use RTPCs, assign states, and set advanced properties for busses. For more information, refer to the following sections: