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Effect Editor - McDSP FutzBox Lo-Fi Distortion Effect plug-in

The Effect Editor displays all the properties associated with the McDSP FutzBox Lo-Fi Distortion plug-in.

For a general overview of the McDSP FutzBox plug-in, refer to the FutzBox overview section. For more detailed information, refer to the McDSP website . Note that the Wwise implementation of the McDSP FutzBox Lo-Fi Distortion effect might differ slightly from the one discussed on their website.

Interface Element

Description

Name

The name of the Effect instance.

Effect instances are a group of effect property settings. They can be one of two types: custom instances or ShareSets. Custom instances can be used by only one object, whereas ShareSets can be shared across several objects.

Displays the object's color. Clicking the icon opens the color selector.

Select a color to apply it to the object. When you choose a color for an object, a palette icon appears on the selected square, as well as a yellow triangle in the lower-right corner, as shown.

To inherit the parent object's color, select the square at the far left of the color selector.

Inclusion

Determines whether the element is included in the SoundBanks when they are generated. When selected, the element is included. When unselected, the element is not included.

To optimize your sound design for each platform, you might want to exclude certain elements on certain platforms. By default, this check box applies across all platforms. Use the Link indicator to the left of the check box to unlink the element. Then you can customize the state of the check box per platform.

When this option is unselected, the property and behavior options in the editor become unavailable.

Default value: true

Indicates the number of elements in your project that contain direct references to the object. The icon is displayed in orange when references to the object exist, and in gray when no references exist.

Selecting the button opens the Reference View with the object's name in the References to: field.

Notes

Additional information about the Effect.

Metering

Indicates the name of the object currently being metered.

Allows you to browse for other objects to meter.

[Note]Note

The metering interface elements only appear in the Effect Editor for Effects that include VU meters.

Sets the display of the Effect Editor's selected tabs. By default, there is one panel displaying only one selected tab. You can, however, click a splitter button to split the panel into two, either side by side or one on top of the other, for two different tabs. The currently selected option is highlighted with a background color.

[Note]Note

You cannot display the same tab in both panels. If you select the tab that is currently displayed in the other panel, then the other panel will automatically display another tab.

In

Adjusts the level of the input signal.

Default value: 0
Slider range: -24 to 24
Units: dB

Pre-Filter

Applies the following filters to the audio signal:

High-Pass Filter (HPF) - The HPF controls define the characteristics of the High-Pass Filter that is applied to the audio signal. High-Pass Filters are useful for removing low frequency rumble, unwanted vocal plosives, and DC offsets. For "futzing" application, the loss of low end frequency content is typical of many communication devices, including phones, walkie-talkies, radios, megaphones, and so on.

Low-Pass Filter (LPF) - The LPF controls define the characteristics of the Low-Pass Filter that is applied to the audio signal. Low-Pass Filters are useful for removing background noise, such as tape hiss, waterfalls, and general ambient background noise.

HPF

Freq

The cut-off frequency below which the audio signal is removed.

Default value: 40
Slider range: 20 to 20,000
Units: Hz

12dB/24dB

Determines the shape and amount of signal reduction above or below the selected frequency, expressed in decibels per octave. This is referred to as the "slope".

Q

The amount of resonant peak within each filter.

Default value: 0
Slider range: 0 to 100

LPF

Freq

The cut-off frequency above which the audio signal is removed.

Default value: 18,000
Slider range: 20 to 20,000
Units: Hz

12dB/24dB

Determines the shape and amount of signal reduction above or below the selected frequency, expressed in decibels per octave. This is referred to as the "slope".

Q

The amount of resonant peak within each filter.

Default value: 0
Slider range: 0 to 100

Distortion

Applies distortion to the audio signal. Distortion causes the amplitude range of the audio signal to become non-linear. Several types of distortion are available emulating various degrees of sonic destruction.

Amount

The level of distortion introduced in the audio signal.

Default value: 0
Slider range: 0 to 100
Units: Percent

Mode

The type of distortion applied to the audio signal. Different algorithms are used for each mode.

Intensity

Controls the tone of the distortion. Note there are two Intensity modes - original and tuned.

Low settings create a "soft" distortion, whereas higher settings make the distortion sound "bright".

Default value: 0
Slider range: 0 to 100
Units: Percent

Chop

Controls how a portion of the distortion dynamic range is removed. Low settings add a bit of edge to the signal, whereas higher settings introduce a lot of sonic mayhem.

In Single mode, there is only one "chop" in the audio signal. In Multi mode, there are several "chops".

Default value: 0
Slider range: 0 to 100
Units: Percent

Rectify

Reduces the amplitude of the negative portion of the audio wave cycle until it reaches zero at the maximum setting.

The Rectify control operates independently from the Distortion Amount and Intensity controls.

Default value: 0
Slider range: 0 to 100
Units: Percent

Wobble

Modulates the signal level to introduce low-frequency signal distortion.

The Wobble control operates independently from the Distortion Amount and Intensity controls.

Default value: 0
Slider range: 0 to 100
Units: Percent

EQ/Filter

Applies an equalizer to the incoming audio signal. The EQ controls can be used to add or subtract signals at the selected frequency, at the selected amount (gain), over the selected bandwidth (Q).

Freq

The cut-off frequency used to add or subtract a portion of the audio signal.

Default value: 1000
Slider range: 120 to 12,000
Units: Hz

Q

The shape of the equalizer.

Default value: 0
Slider range: 0 to 100
Units: Percent

Gain

Applies a boost or cut to the audio signal.

Default value: 0
Slider range: -12 to 12
Units: dB

Type

The type of equalizer or filter applied to the audio signal. You can select one of the following options:

  • HPF - High-Pass Filter

  • EQ - Peaking filter

  • LPF - Low-Pass Filter

SIM (Synthetic Impulse Model)

Enables the SIM controls, which allows you to pick from a library of modeled sonic footprints of a variety of devices commonly used in video game production.

Device

Use the left and right arrows to cycle through the library of devices. Or click the device name to open a menu of all available devices organized by category. For example, within the Radios category, you will find the following devices:

  • AM BoomBox

  • Black Transistor Radio

  • Portable Radio

Other categories include Cell Phones, Ear Buds, Speakers, Toys, and Vehicles.

Tune

Varies the SIM's overall frequency response.

Default value:100
Slider range: 50 to 200
Units: Percent

Lo-Fi

Enables the Lo-Fi controls, which allows you to manipulate the audio signal by modifying the sample rate, bit depth, and amount of filtering.

Rate

Reduces the sample rate of the lo-fi effect.

Default value: Off
Range: 1,455 to 24,000

Filter

The amount of filtering applied to the lo-fi effect.

This option can be used to reduce some of the aliasing artifacts that are created by downsampling the Effect.

Default value: 0
Slider range: 0 to 100
Units: Percent

Bits

The number of bits of information used to define each audio sample.

Default value: Off Range: 2 to 23

Noise Generator

Adds background noise to the incoming audio.

Level

The amount of noise applied to the input signal.

Default value: -96
Range: -96 to 0
Units: dB

HPF

The High-Pass Filter cut-off frequency below which the audio signal is removed.

Default value: 40
Slider range: 20 to 20,000
Units: Hz

LPF

The Low-Pass Filter cut-off frequency above which the signal is removed.

Default value: 18000
Slider range: 20 to 20,000
Units: Hz

Duck

The level of the input signal at which noise level is reduced by the Range value specified.

Default value: 0
Slider range: -40 to 0
Units: dB

Range

The amount of noise level reduction applied to the input signal when it is above the Threshold level.

Default value: -20
Slider range: -40 to 0
Units: dB

Recovery

The rate at which noise ducking changes from full noise ducking to no noise level change.

Default value: 20
Slider range: 2 to 200
Units: Milliseconds

Hyper-Gate

Applies a gate to the incoming audio signal. The gate controls allow you to remove unwanted background or low-level noise by attenuating the input signal once it falls below a threshold.

Threshold

The level of the input signal at which the signal level is reduced by the Range value specified.

Default value: -40
Slider range: -80 to 0
Units: dB

Range

The amount by which the signal level is reduced when it falls below the Threshold level.

Default value: 0
Slider range: -80 to 0
Units: dB

Hold

The amount of time the gate remains open after the input level initially exceeds the Threshold level.

Default value: 10
Slider range: 0.1 to 100
Units: Milliseconds

Attack

The rate at which the gate opens and no longer reduces the signal level.

Default value: 1
Range: 0.1 to 100
Units: Milliseconds

Release

The rate at which the gate closes and reduces the signal level.

Default value: 100
Slider range: 0.1 to 1,000
Units: Milliseconds

Out

Adjusts the level of the output signal.

Default value: 0
Slider range: -24 to 24
Units: dB

Mix

Defines the balance between the processed (wet) and original (dry) signals.

Default value: 100 (Wet)
Range: 0 to 100
Units: Percent


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