Game Sync Monitor

The Game Sync Monitor tracks changing RTPC values over time for Game Parameters, Modulators (i.e., LFO, Envelope, and Time) and MIDI parameters. Refer to Integration Details - RTPCs for more information on setting RTPC values.

Filtering Toolbar

This view includes the filtering toolbar, which allows you to reduce the amount of information displayed in the view so you can focus on specific elements. Refer to Filtering in the profiling views for further details.

Unlink Filter: Allows you to disable synchronization between multiple filter views.

Text Filter: Allows you to filter content by specifying the text. The specified words are matched with the beginning of names or strings found in content. Each additional word refines the results. This match is not case sensitive. For advanced usage, refer to Using profiler filter expressions.

Object Filter: Allows you to filter content by specifying the Wwise object. The specified Wwise objects, from the project, are used to match content from the view. Additionally, object relations, such as parent-children relations and output bus relations, are also used to match content.

Browse Object Filter: Shows a project explorer browser to select an object to filter.

Mute/Solo Filtering: When enabled, the objects with Mute activated are removed from the results, and the objects with Solo activated are exclusively displayed.

Options: Displays additional actions.

Interface Element


Group by Game Object: Groups rows that have the same content in the Name column under a single row showing the common name.

Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using tables.

Click the Close icon to the left of the search icon to close the search field and remove the filter.


The searches do not include elements in collapsed nodes of the List View, Query Editor, MIDI Keymap Editor, and Reference View.

Right-click the table header to open the Configure Columns dialog where you can specify which columns to display and their order. See Using tables.


Identifies the RTPC, or the game object if Group by Game Object is selected.

Game Object

Identifies the game object associated with the RTPC value, for example, the game object specified in AK::SoundEngine::SetRTPCValue.

Playing ID

Identifies the playing ID associated with the RTPC value. This field is populated for RTPC values set by calling AK::SoundEngine::SetRTPCValueByPlayingID, or for modulators with scope "Voice" on MIDI targets. Refer to Modulator Editor for more information on modulator scopes.

MIDI Target

Identifies the target node in the Actor-Mixer Hierarchy to which the associated MIDI Event was routed. This field is populated for RTPC values specific to a MIDI target. For example, MIDI parameters (note, velocity, and frequency) or modulators on MIDI targets. Refer to Understanding MIDI content and MIDI target and MIDI Tab: Music Objects for more information on MIDI targets.

Pipeline ID

Identifies the specific voice or bus instance to which the RTPC value applies. This field is populated, for example, for MIDI targets with modulators on the "Note or Event" scope. The Pipeline ID corresponds to the Target ID or Sound ID shown in the Voice Explorer and the Voice Inspector. The shortcut menu on this column can be used to show the corresponding item in the Voice Explorer or Voice Inspector. Refer to Voice Explorer for more information on that view.


Shows the current value of the RTPC.

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