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Master-Mixer Console

The Master-Mixer Console gives you quick access to all the controls available for the Audio Busses in the Master-Mixer Hierarchy. When troubleshooting, simulating, or mixing sounds, music, or motion, you can quickly mute, solo, change the properties of an Effect, or change the volume and pitch settings for a particular bus.

Interface Element

Description

Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using tables.

Click the Close icon to the left of the search icon to close the search field and remove the filter.

[Note]Note

The searches do not include elements in collapsed nodes of the List View, Query Editor, MIDI Keymap Editor, and Reference View.

Right-click the table header to open the Configure Columns dialog where you can specify which columns to display and their order. See Using tables.

Busses

A list of the Audio Busses within the Master-Mixer Hierarchy.

(Meter)

A per channel peak meter. For more information about speaker configurations and channels, refer to Understanding Bus Configurations.

The signal level is green under -6 dB, yellow from -6 to 0 dB, and red over 0 dB.

The meter data source can be synchronized with the currently playing objects or, when a profiling session is present, with historical values. When the meter is showing the profiling session history, use the LIVE button on the Wwise toolbar to return to current values.

[Note]Note

Meters are not available on non-mixing busses. Refer to Understanding the bus icons and processing status for more information on the various processing statuses.

Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object.

Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one.

A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state.

Muting an object implicitly mutes the descendant objects.

Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.

[Tip]Tip

Hold the Ctrl key while clicking a solo button to exclusively solo the object for which the solo button is associated.

[Note]Note

Mute and Solo are designed to be used for monitoring purposes only and are not persisted in the project or stored in the SoundBanks.

Bus Volume

The attenuation (level or amplitude) applied on the audio signal at the bus or Auxiliary Bus level. Refer to Understanding the voice pipeline for more information about volumes.

Default value: 0
Range: -200 to 200
Units: dB

[Note]Note

The default slider range is from -96 to +12. You can go over those limits by entering the value directly, or by rolling the mouse while the focus is on the edit control.

Voice Volume

The attenuation (level or amplitude) applied on the current object before it is routed to a bus or sent to an Auxiliary Bus. Refer to Understanding the voice pipeline for more information about volumes.

Default value: 0
Range: -400 to 400
Units: dB

[Note]Note

The default slider range is from -96 to +12 dB. You can go over those limits by entering the value directly or by rolling the mouse while the focus is on the edit control.

Voice Pitch

The playback speed of an audio structure, where:

  • Pitch 0 = Normal speed.

  • Pitch 1,200 = 2 x speed.

  • Pitch 2,400 = 4 x speed.

  • Pitch -1,200 = 0.5 speed

  • Pitch -2,400 = 0.25 speed

[Tip]Tip

1,200 cents is equivalent to one octave.

Default value: 0

Range: -2400 to 2400

Units: Cents

Voice Low-pass Filter

A recursive filter that attenuates high frequencies based on the value specified.

The units for this filter represent the percentage of low-pass filtering that has been applied, where 0 means no low-pass filtering (signal unaffected) and 100 means maximal attenuation.

(For more detail, see Wwise LPF and HPF Value Cutoff Frequencies .)

Default value: 0

Range: 0 to 100

Units: %

Voice High-pass Filter

A recursive filter that attenuates low frequencies based on the value specified.

The units for this filter represent the percentage of high-pass filtering that has been applied, where 0 means no high-pass filtering (signal unaffected) and 100 means maximal attenuation.

Default value: 0

Range: 0 to 100

Units: %

Duck

Indicates when a bus is being ducked.

When the ducking is faded in and out, an indicator appears in the Duck column at the start of the fade-in and disappears at the end of the fade-out.

BG

Indicates if a bus is tied to the background music option, meaning if this bus will be muted when user music starts. When this option is selected, the current bus can be replaced by the players' own music, if they decide to do so. Refer to Replacing music with a player's own music for more information.

Only one bus in the Master-Mixer Hierarchy can be used for background music.

Bypass

Indicates when the Bypass All option is selected for the corresponding bus.

Effect

The type of Effects applied to the bus.

If more than one Effect is applied, they will be listed one after the other.

Effects that have been bypassed appear dimmed.


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