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Presets are a specific set of property values, related to an object, Effect, Positioning, Attenuation, or Metadata, that are saved into a special file so that they can be reused at a later time within the same project. By using Presets, you don't have to recreate particular property setups that you want to reuse for other objects in your project. All you have to do is set up the property values once, save the Preset, and then apply it to the other objects in your project. You will save time and effort by working more efficiently.
Note | |
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Unlike ShareSets, the property values in a Preset cannot be shared across objects. |
The Preset icons appear in the title bar of each view where Presets can be saved and loaded.
Load Preset | |
Save Preset |
Since you can save Presets for object properties at different levels within the project hierarchy, it is important to know what elements are saved with each Preset. The following table describes all the Presets along with the information that is saved.
Preset |
Location in Hierarchy |
Contents |
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Object/Source Properties |
Top-level object |
All property values on every tab within the Property Editor. |
Child object |
All property values on every tab within the Property Editor. If Override parent options are not enabled when saving the Preset, then nothing under those override settings will be saved to the Preset. If enabled when saving to the Preset, then the Preset will include all its corresponding override property values. However, the override option will not be enabled by default. The override properties will only apply once the Override parent is enabled. | |
Effect |
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All property values of the Effect. |
Positioning (2D) |
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The location of the point source. |
Positioning (3D Automation) |
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All positioning paths, settings, and values in the Position Editor (3D Automation). |
Attenuation |
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All curves and all attenuation settings. |
Metadata |
- |
All property values of the Metadata. |
You can save Presets for any of the following elements in Wwise:
Property values and settings for objects and sources within the Actor-Mixer Hierarchy and Interactive Music Hierarchy
Positioning values
Attenuation settings
Effect values in the Effect Editor
Metadata values in the Metadata Editor
When you save Presets, Wwise saves every value on every tab within the view. When a Preset is saved, it is grouped according to one of the following categories:
Audio Bus
Auxiliary Bus
Actor-Mixer
Random or Sequence Container
Switch Container
Blend Container
Sound SFX/Voice
Audio Source Plug-in
Music Switch Container
Music Playlist Container
Music Segment
Music Track
Positioning (3D Automation)
Positioning (2D)
Attenuation
Effects
Metadata
When you open the Save Preset dialog, the Presets will be filtered to show only those Presets that are in the same category.
To save a Preset:
From the view title bar, click the Save Preset icon.
The Save Preset dialog opens.
In the Name field, type the name of the Preset.
In the Notes field, type any information that further describes the Preset.
Click Save or press Enter.
The Preset is saved and can be re-used at any time within the same project.
After you have saved your Presets, you can apply them to other objects, Effects, Positioning, Attenuation, or Metadata within your project.
When you open the Load Preset dialog, the Presets will be filtered to show only those Presets that are in the same category.
To load a Preset:
From the view title bar, click the Load Preset icon.
The Load Preset dialog opens.
Select a Preset from the list.
Click Load or press Enter.
The Preset is applied to the object.
If you no longer need a Preset, you can delete it.
To delete a Preset:
From the view title bar, click the Load Preset icon.
The Load Preset dialog opens.
Tip | |
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You can also delete Presets from the Save Preset dialog. |
In the Preset list, click the Preset that you want to delete.
The Delete button becomes enabled.
Click Delete.
The Preset is removed from the Preset list and deleted from your project.
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