Wwise SDK 2023.1.1
AkPlatforms.h File Reference

Go to the source code of this file.

Detailed Description

Audiokinetic platform checks. This is where we detect which platform is being compiled, and where we define the corresponding AK-specific symbols.

Definition in file AkPlatforms.h.

Defines the parameters of a marker.
Definition: AkAudioMarker.h:16
AkInt32 AkTimeMs
Time in ms.
Definition: AkTypes.h:138
Audiokinetic namespace.
@ AK_EndOfEvent
Callback triggered when reaching the end of an event. AkCallbackInfo can be cast to AkEventCallbackIn...
Definition: AkCallback.h:49
AkUInt32 dwIdentifier
Definition: AkAudioMarker.h:17
AkUInt64 AkGameObjectID
Game object ID.
Definition: AkTypes.h:142
Standard function call result.
Definition: AkTypes.h:213
AKSOUNDENGINE_API AKRESULT RegisterGameObj(AkGameObjectID in_gameObjectID)
AkUInt32 dwLabelSize
Length of label read the from the file + terminating null character.
Definition: AkAudioMarker.h:20
Platform-independent initialization settings of output devices.
AKSOUNDENGINE_API AKRESULT SetOfflineRenderingFrameTime(AkReal32 in_fFrameTimeInSeconds)
Type of callback. Used as a bitfield in methods AK::SoundEngine::PostEvent() and AK::SoundEngine::Dyn...
Definition: AkCallback.h:48
AKSOUNDENGINE_API AKRESULT Init(const AkCommSettings &in_settings)
#define NULL
Definition: AkTypes.h:46
float AkReal32
32-bit floating point
@ AK_Success
The operation was successful.
Definition: AkTypes.h:215
AKSOUNDENGINE_API AkOutputDeviceID GetOutputID(AkUniqueID in_idShareset, AkUInt32 in_idDevice)
AkUInt32 AkUniqueID
Unique 32-bit ID.
Definition: AkTypes.h:134
Definition: PlatformID.h:98
AKSOUNDENGINE_API AKRESULT GetOutputDeviceConfiguration(AkOutputDeviceID in_idOutput, AkChannelConfig &io_channelConfig, Ak3DAudioSinkCapabilities &io_capabilities)
IDs of temporary memory pools used by the sound engine.
Definition: AkMemoryMgr.h:336
AKSOUNDENGINE_API AKRESULT RegisterCaptureCallback(AkCaptureCallbackFunc in_pfnCallback, AkOutputDeviceID in_idOutput=AK_INVALID_OUTPUT_DEVICE_ID, void *in_pCookie=NULL)
AKSOUNDENGINE_API AKRESULT RenderAudio(bool in_bAllowSyncRender=true)
bool SetMediaSource(const AkOSChar *in_pszFilePathToImport, unsigned int in_Index, bool in_bReplace)
Requests to set the specified file as a data input file.
void(* AkCallbackFunc)(AkCallbackType in_eType, AkCallbackInfo *in_pCallbackInfo)
Definition: AkCallback.h:266
AKSOUNDENGINE_API AKRESULT UnregisterCaptureCallback(AkCaptureCallbackFunc in_pfnCallback, AkOutputDeviceID in_idOutput=AK_INVALID_OUTPUT_DEVICE_ID, void *in_pCookie=NULL)
virtual IAkMarkerNotificationService * CreateMarkerNotificationService(IAkSourcePluginContext *in_pSourcePluginContext)=0
V1::Source Source
Latest version of the C++ Source interface.
Definition: Source.h:173
static const AkUniqueID AK_INVALID_UNIQUE_ID
Invalid unique 32-bit ID.
Definition: AkTypes.h:177
AKSOUNDENGINE_API AKRESULT SetOfflineRendering(bool in_bEnableOfflineRendering)
AKSOUNDENGINE_API AKRESULT AddOutput(const AkOutputSettings &in_Settings, AkOutputDeviceID *out_pDeviceID=NULL, const AkGameObjectID *in_pListenerIDs=NULL, AkUInt32 in_uNumListeners=0)
const char * strLabel
Label of the marker taken from the file.
Definition: AkAudioMarker.h:19
Definition: IAkPlugin.h:1756
uint32_t AkUInt32
Unsigned 32-bit integer.
AkUInt32 dwPosition
Position in the audio data in sample frames.
Definition: AkAudioMarker.h:18
AKSOUNDENGINE_API AkPlayingID PostEvent(AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkUInt32 in_cExternals=0, AkExternalSourceInfo *in_pExternalSources=NULL, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
Defines the parameters of an audio buffer format.
Definition: AkCommonDefs.h:62
AkUInt32 AkPlayingID
Playing ID.
Definition: AkTypes.h:137
@ AK_Marker
Callback triggered when encountering a marker during playback. AkCallbackInfo can be cast to AkMarker...
Definition: AkCallback.h:51
AkForceInline AkUInt16 MaxFrames() const
Definition: AkCommonDefs.h:642

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