Version
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Wwise SDK 2023.1.4
AkReverbEstimation.h File Reference

Go to the source code of this file.

Namespaces

namespace  AK
 Audiokinetic namespace.
 
 AK::SpatialAudio
 Audiokinetic spatial audio namespace.
 
 AK::SpatialAudio::ReverbEstimation
 Audiokinetic reverb estimation namespace.
 

Functions

Reverb estimation.

These functions can be used to estimate the reverb parameters of a physical environment, using its volume and surface area

float AK::SpatialAudio::ReverbEstimation::CalculateSlope (const AkAcousticTexture &texture)
 
void AK::SpatialAudio::ReverbEstimation::GetAverageAbsorptionValues (AkAcousticTexture *in_textures, float *in_surfaceAreas, int in_numTextures, AkAcousticTexture &out_average)
 Calculate average absorption values using each of the textures in in_textures, weighted by their corresponding surface area. More...
 
AKSOUNDENGINE_API AKRESULT AK::SpatialAudio::ReverbEstimation::EstimateT60Decay (AkReal32 in_volumeCubicMeters, AkReal32 in_surfaceAreaSquaredMeters, AkReal32 in_environmentAverageAbsorption, AkReal32 &out_decayEstimate)
 
AKSOUNDENGINE_API AKRESULT AK::SpatialAudio::ReverbEstimation::EstimateTimeToFirstReflection (AkVector in_environmentExtentMeters, AkReal32 &out_timeToFirstReflectionMs, AkReal32 in_speedOfSound=343.0f)
 
AKSOUNDENGINE_API AkReal32 AK::SpatialAudio::ReverbEstimation::EstimateHFDamping (AkAcousticTexture *in_textures, float *in_surfaceAreas, int in_numTextures)
 

Detailed Description

Reverb parameter estimation.

Definition in file AkReverbEstimation.h.


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