Wwise SDK 2023.1.4
AkReverbEstimation.h File Reference

Go to the source code of this file.


namespace  AK
 Audiokinetic namespace.
 Audiokinetic spatial audio namespace.
 Audiokinetic reverb estimation namespace.


Reverb estimation.

These functions can be used to estimate the reverb parameters of a physical environment, using its volume and surface area

float AK::SpatialAudio::ReverbEstimation::CalculateSlope (const AkAcousticTexture &texture)
void AK::SpatialAudio::ReverbEstimation::GetAverageAbsorptionValues (AkAcousticTexture *in_textures, float *in_surfaceAreas, int in_numTextures, AkAcousticTexture &out_average)
 Calculate average absorption values using each of the textures in in_textures, weighted by their corresponding surface area. More...
AKSOUNDENGINE_API AKRESULT AK::SpatialAudio::ReverbEstimation::EstimateT60Decay (AkReal32 in_volumeCubicMeters, AkReal32 in_surfaceAreaSquaredMeters, AkReal32 in_environmentAverageAbsorption, AkReal32 &out_decayEstimate)
AKSOUNDENGINE_API AKRESULT AK::SpatialAudio::ReverbEstimation::EstimateTimeToFirstReflection (AkVector in_environmentExtentMeters, AkReal32 &out_timeToFirstReflectionMs, AkReal32 in_speedOfSound=343.0f)
AKSOUNDENGINE_API AkReal32 AK::SpatialAudio::ReverbEstimation::EstimateHFDamping (AkAcousticTexture *in_textures, float *in_surfaceAreas, int in_numTextures)

Detailed Description

Reverb parameter estimation.

Definition in file AkReverbEstimation.h.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise