Wwise SDK 2022.1.4
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1 /*******************************************************************************
2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
3 released in source code form as part of the SDK installer package.
5 Commercial License Usage
7 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
8 may use this file in accordance with the end user license agreement provided
9 with the software or, alternatively, in accordance with the terms contained in a
10 written agreement between you and Audiokinetic Inc.
12 Apache License Usage
14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
15 "Apache License"); you may not use this file except in compliance with the
16 Apache License. You may obtain a copy of the Apache License at
19 Unless required by applicable law or agreed to in writing, software distributed
20 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
21 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
22 the specific language governing permissions and limitations under the License.
24  Copyright (c) 2023 Audiokinetic Inc.
25 *******************************************************************************/
27 #ifndef __AK_PLATFORM_CONTEXT_PS5_H__
28 #define __AK_PLATFORM_CONTEXT_PS5_H__
31 #include <audio_out2.h>
33 namespace AK
34 {
35  /// Context specific to the PS5 port of Wwise SDK.
37  {
38  public:
39  /// Returns the current SceAudioOut2ContextHandle being used by the Wwise SoundEngine for main output.
40  /// This should be called only once the SoundEngine has been successfully initialized, otherwise
41  /// the function will return an invalid value (SCE_AUDIO_OUT2_CONTEXT_HANDLE_INVALID). A sink
42  /// does not necessarily have had to be created first to utilize this. Note that if a value besides
43  /// SCE_AUDIO_OUT2_CONTEXT_HANDLE_INVALID is returned, that value will persist for as long as the sound
44  /// engine is initialized.
45  ///
46  /// \return the current sceAudioOut2 context handle or SCE_AUDIO_OUT2_CONTEXT_HANDLE_INVALID.
47  virtual SceAudioOut2ContextHandle GetAudioOutContextHandle() = 0;
48  };
49 }
51 #endif // __AK_PLATFORM_CONTEXT_PS5_H__
Audiokinetic namespace.
Context specific to the PS5 port of Wwise SDK.
virtual SceAudioOut2ContextHandle GetAudioOutContextHandle()=0

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