Wwise SDK 2022.1.4
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1 /*******************************************************************************
2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
3 released in source code form as part of the SDK installer package.
5 Commercial License Usage
7 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
8 may use this file in accordance with the end user license agreement provided
9 with the software or, alternatively, in accordance with the terms contained in a
10 written agreement between you and Audiokinetic Inc.
12 Apache License Usage
14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
15 "Apache License"); you may not use this file except in compliance with the
16 Apache License. You may obtain a copy of the Apache License at
19 Unless required by applicable law or agreed to in writing, software distributed
20 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
21 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
22 the specific language governing permissions and limitations under the License.
24  Copyright (c) 2023 Audiokinetic Inc.
25 *******************************************************************************/
32 namespace AK
33 {
34 #if defined(AK_USE_UWP_API) || defined(DOXYGEN_INCLUDE)
35  /// Context specific to the UWP port of Wwise SDK.
37  {
38  public:
39 #ifdef AK_UWP_CPP_CX
40  /// Inverse lookup of AK::GetDeviceIDFromGamepad.
41  /// \note This function is only available for project code using C++/CX.
42  /// \return Reference to a gamepad, or nullptr if the device ID is no longer valid (such as if the gamepad was disconnected)
43  virtual Windows::Gaming::Input::Gamepad^ GetGamepadFromDeviceID(AkDeviceID deviceID) = 0;
44 #endif
45  };
46 #endif // !defined(AK_USE_UWP_API) || defined(DOXYGEN_INCLUDE)
48 #if !defined(AK_USE_UWP_API) || defined(DOXYGEN_INCLUDE)
49  /// Win32 namespace
50  namespace Win32
51  {
52  class IAkDeviceEnumerator;
53  };
55  /// Context specific to the Win32 port of Wwise SDK.
57  {
58  public:
60  };
61 #endif // !defined(AK_USE_UWP_API) || defined(DOXYGEN_INCLUDE)
62 }
64 #endif // __AK_PLATFORM_CONTEXT_MAC_H__
Audiokinetic namespace.
virtual Windows::Gaming::Input::Gamepad GetGamepadFromDeviceID(AkDeviceID deviceID)=0
AkUInt32 AkDeviceID
I/O device ID.
Definition: AkTypes.h:140
virtual AK::Win32::IAkDeviceEnumerator * GetDeviceEnum()=0
Interface to access the IMMDevice cache. This avoids driver accesses.
Definition: AkMMDevice.h:464
Context specific to the UWP port of Wwise SDK.
Context specific to the Win32 port of Wwise SDK.

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