Version

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Wwise SDK 2023.1.4
ak.soundengine.registerGameObj

Register a game object. Registering a game object twice does nothing. Unregistering it once unregisters it no matter how many times it has been registered. See AK::SoundEngine::RegisterGameObj.

Arguments

Name Type Description
gameObject * integer ID of the game object to be registered. Valid range is [0, 0xFFFFFFFFFFFFFFDF].
A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]
name * string Name of the game object (for monitoring purpose).

(Required *)

Arguments Schema

See Also

Examples

Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.


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