Wwise SDK 2023.1.5

Sets a single game object's active listeners. By default, all new game objects have no listeners active, but this behavior can be overridden with SetDefaultListeners(). Inactive listeners are not computed. See AK::SoundEngine::SetListeners.


Name Type Description
emitter * integer Emitter game object.
A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]
listeners * array Array of listener game object IDs. Game objects must have been previously registered.
listeners [...] integer A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]

(Required *)

Arguments Schema

See Also


Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.

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