Version
Wwise SDK 2022.1.7
|
Sets a single game object's active listeners. By default, all new game objects have no listeners active, but this behavior can be overridden with SetDefaultListeners()
. Inactive listeners are not computed. See AK::SoundEngine::SetListeners
.
Name | Type | Description |
---|---|---|
emitter * | integer | Emitter game object. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
listeners * | array | Array of listener game object IDs. Game objects must have been previously registered. |
listeners [...] | integer | A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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