Wwise SDK 2022.1.4
Sets a single game object's active listeners. By default, all new game objects have no listeners active, but this behavior can be overridden with
SetDefaultListeners(). Inactive listeners are not computed. See
|emitter *||integer||Emitter game object.
A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]
|listeners *||array||Array of listener game object IDs. Game objects must have been previously registered.|
|listeners [...]||integer||A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]|
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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