Wwise SDK 2023.1.5

Stop playing the current content associated to the specified game object ID. If no game object is specified, all sounds are stopped. See AK::SoundEngine::StopAll.


Name Type Description
gameObject * integer Specify a game object to stop only playback associated to the provided game object ID.
A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]

(Required *)

Arguments Schema

See Also


Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.

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