Version

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Wwise SDK 2023.1.5
Importing an audio file to create a Sound SFX using a relative object path

Imports files using the importLocation, a relative objectPath, and an objectType.

Function URI

ak.wwise.core.audio.import

Arguments

{
"importOperation": "useExisting",
"default": {
"importLanguage": "SFX",
"importLocation": "\\Actor-Mixer Hierarchy\\Default Work Unit"
},
"imports": [
{
"audioFile": "C:\\audio0.wav",
"objectPath": "MySound",
"objectType": "Sound SFX"
}
]
}

Options

{}

Result

{
"log": [],
"files": [
"C:\\Projects\\Example\\Originals\\SFX\\audio0.wav"
],
"objects": [
{
"id": "{5EF24DFF-B9EC-4042-BF49-EC27B1135FB0}",
"name": "audio0"
},
{
"id": "{EB3051A3-5611-4608-AB5C-0EA3F9C3DD6C}",
"name": "MySound"
}
]
}

Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.


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