Wwise SDK 2023.1.5
Importing an audio file to create a Sound SFX using an absolute object path

Imports files using an absolute objectPath that includes the object type.

Function URI


"importOperation": "useExisting",
"default": {
"importLanguage": "SFX"
"imports": [
"audioFile": "C:\\audio0.wav",
"objectPath": "\\Actor-Mixer Hierarchy\\Default Work Unit\\<Sound SFX>MySound"




"log": [],
"files": [
"objects": [
"id": "{FAF8DDCD-D1B2-4EC6-997F-CB9BE9703544}",
"name": "audio0"
"id": "{5F444FD2-1203-4205-B8FA-F9DAB3F5F74C}",
"name": "MySound"

Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.

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