Wwise SDK 2023.1.5

Sets a property value of an object for a specific platform. Refer to Wwise Objects Reference for more information on the properties available on each object type. Refer to ak.wwise.core.object.setReference to set a reference to an object. Refer to ak.wwise.core.object.get to obtain the value of a property for an object.


Name Type Description
object * any of: The ID (GUID), name, or path of the object to set value.
string The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792
string An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
string A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX.
property * string The name of the property. For more information, refer to the property list of Wwise Objects listed in Wwise Objects Reference .
A property name. Refer to Wwise Objects Reference for information about the Wwise objects and their properties.
platform any of: The ID (GUID) or unique name of the platform. This is used to set values for unlinked properties. This is an optional argument. When not specified, the current platform is used to set the property.
string The name of the object.
string An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
value * any of: The value of the object.
The value of a property.
null A null value. No reference to an object.
string A string value.
number A numerical value.
boolean A boolean value.

(Required *)

Arguments Schema

See Also


Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.

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