Wwise SDK 2023.1.5
ak.wwise.core.profiler.gameObjectRegistered Publish Schema


"type": "object",
"properties": {
"time": {
"type": "integer",
"description": "The time at which the game object was registered. This is the elapsed time in milliseconds since the initialization of the sound engine.\\n Integer 32-bit.",
"minimum": -2147483648,
"maximum": 2147483647
"gameObjectId": {
"type": "integer",
"description": "The game object ID for the entry.\\n A game object ID, unsigned integer 64-bit.",
"minimum": 0,
"maximum": 18446744073709551615
"gameObjectName": {
"type": "string",
"description": "The game object name for the entry."
"required": [
"additionalProperties": false

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise