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Wwise SDK 2023.1.3
AK::IAkInPlaceObjectPlugin Class Referenceabstract

#include <IAkPlugin.h>

Inheritance diagram for AK::IAkInPlaceObjectPlugin:
AK::IAkEffectPlugin AK::IAkPlugin

Public Member Functions

virtual void Execute (const AkAudioObjects &io_objects)=0
 
- Public Member Functions inherited from AK::IAkEffectPlugin
virtual AKRESULT Init (IAkPluginMemAlloc *in_pAllocator, IAkEffectPluginContext *in_pEffectPluginContext, IAkPluginParam *in_pParams, AkAudioFormat &io_rFormat)=0
 
- Public Member Functions inherited from AK::IAkPlugin
virtual AKRESULT Term (IAkPluginMemAlloc *in_pAllocator)=0
 
virtual AKRESULT Reset ()=0
 
virtual AKRESULT GetPluginInfo (AkPluginInfo &out_rPluginInfo)=0
 
virtual bool SupportMediaRelocation () const
 
virtual AKRESULT RelocateMedia (AkUInt8 *, AkUInt8 *)
 

Additional Inherited Members

- Protected Member Functions inherited from AK::IAkEffectPlugin
virtual ~IAkEffectPlugin ()
 Virtual destructor on interface to avoid warnings. More...
 
- Protected Member Functions inherited from AK::IAkPlugin
virtual ~IAkPlugin ()
 Virtual destructor on interface to avoid warnings. More...
 

Detailed Description

In-place Object Processor plug-in interface. Implement this interface when your plugin returns both AkPluginInfo::bCanProcessObjects and AkPluginInfo::bIsInPlace set to true. In-place object processors just modify objects' audio or metadata, but do not destroy objects create additional output objects. An object processor may be initialized with an Object configuration, or any channel configuration, depending on the configuration of its input. It is not allowed to change the channel configuration in Init.

Definition at line 830 of file IAkPlugin.h.


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