Wwise SDK 2024.1.3
|
#include <IAkPlugin.h>
Public Member Functions | |
virtual void | Execute (const AkAudioObjects &io_objects)=0 |
![]() | |
virtual AKRESULT | Init (IAkPluginMemAlloc *in_pAllocator, IAkEffectPluginContext *in_pEffectPluginContext, IAkPluginParam *in_pParams, AkAudioFormat &io_rFormat)=0 |
![]() | |
virtual AKRESULT | Term (IAkPluginMemAlloc *in_pAllocator)=0 |
virtual AKRESULT | Reset ()=0 |
virtual AKRESULT | GetPluginInfo (AkPluginInfo &out_rPluginInfo)=0 |
virtual bool | SupportMediaRelocation () const |
virtual AKRESULT | RelocateMedia (AkUInt8 *, AkUInt8 *) |
Additional Inherited Members | |
![]() | |
virtual | ~IAkEffectPlugin () |
Virtual destructor on interface to avoid warnings. More... | |
![]() | |
virtual | ~IAkPlugin () |
Virtual destructor on interface to avoid warnings. More... | |
In-place Object Processor plug-in interface. Implement this interface when your plugin returns both AkPluginInfo::bCanProcessObjects and AkPluginInfo::bIsInPlace set to true. In-place object processors just modify objects' audio or metadata, but do not destroy objects create additional output objects. An object processor may be initialized with an Object configuration, or any channel configuration, depending on the configuration of its input. It is not allowed to change the channel configuration in Init.
Definition at line 854 of file IAkPlugin.h.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise