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◆ Compute3DPositioning() [1/2]
Compute standard 3D positioning. You may use the returned volume matrix with IAkGlobalPluginContext::MixNinNChannels.
 | Note: The cartesian counterpart of Compute3DPositioning, that uses emitter and listener transforms, should be used instead of this function. It is more complete and more efficient. |
 | Note: ComputePositioning is more general than this one, as it can also compute speaker gains for non-3D spatialization, and should be favored. |
- Returns
- AK_Success if successful, AK_Fail otherwise.
- See also
- IAkGlobalPluginContext
- Parameters
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in_fAngle | Incident angle, in radians [-pi,pi], where 0 is the azimuth (positive values are clockwise). |
in_fElevation | Incident elevation angle, in radians [-pi/2,pi/2], where 0 is the horizon (positive values are above the horizon). |
in_fSpread | Spread ([0,1]). |
in_fFocus | Focus ([0,1]). |
in_inputConfig | Channel configuration of the input. |
in_uInputChanSel | Mask of input channels selected for panning (excluded input channels don't contribute to the output). |
in_outputConfig | Desired output configuration. |
in_fCenterPerc | Center percentage. Only applies to mono inputs to outputs that have a center. |
out_mxVolumes | Returned volumes matrix. Must be preallocated using AK::SpeakerVolumes::Matrix::GetRequiredSize() (see AK::SpeakerVolumes::Matrix services). |
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