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Wwise SDK 2022.1.4
AkWorldTransform Class Reference

Position and orientation of game objects in the world (i.e. supports 64-bit-precision position) More...

#include <AkTypes.h>

Public Member Functions

const AkVector64 Position () const
  Get position vector. More...
 
const AkVector OrientationFront () const
  Get orientation front vector. More...
 
const AkVector OrientationTop () const
  Get orientation top vector. More...
 
void  Set (const AkVector64 &in_position, const AkVector &in_orientationFront, const AkVector &in_orientationTop)
  Set position and orientation. Orientation front and top should be orthogonal and normalized. More...
 
void  Set (AkReal64 in_positionX, AkReal64 in_positionY, AkReal64 in_positionZ, AkReal32 in_orientFrontX, AkReal32 in_orientFrontY, AkReal32 in_orientFrontZ, AkReal32 in_orientTopX, AkReal32 in_orientTopY, AkReal32 in_orientTopZ)
  Set position and orientation. Orientation front and top should be orthogonal and normalized. More...
 
void  SetPosition (const AkVector64 &in_position)
  Set position. More...
 
void  SetPosition (AkReal64 in_x, AkReal64 in_y, AkReal64 in_z)
  Set position. More...
 
void  SetOrientation (const AkVector &in_orientationFront, const AkVector &in_orientationTop)
  Set orientation. Orientation front and top should be orthogonal and normalized. More...
 
void  SetOrientation (AkReal32 in_orientFrontX, AkReal32 in_orientFrontY, AkReal32 in_orientFrontZ, AkReal32 in_orientTopX, AkReal32 in_orientTopY, AkReal32 in_orientTopZ)
  Set orientation. Orientation front and top should be orthogonal and normalized. More...
 

Detailed Description

Position and orientation of game objects in the world (i.e. supports 64-bit-precision position)

Definition at line 467 of file AkTypes.h.


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