Wwise SDK 2023.1.5

◆ ResolveDialogueEvent() [1/2]

AKSOUNDENGINE_API AkUniqueID AK::SoundEngine::DynamicDialogue::ResolveDialogueEvent ( AkUniqueID  in_eventID,
AkArgumentValueID in_aArgumentValues,
AkUInt32  in_uNumArguments,
AkPlayingID  in_idSequence = AK_INVALID_PLAYING_ID,
AkCandidateCallbackFunc  in_candidateCallbackFunc = NULL,
void *  in_pCookie = NULL 

Resolve a dialogue event into an audio node ID based on the specified argument path.

Unique ID of audio node, or AK_INVALID_UNIQUE_ID if no audio node is defined for specified argument path
in_eventIDUnique ID of dialogue event
in_aArgumentValuesArgument path, as array of argument value IDs. AK_FALLBACK_ARGUMENTVALUE_ID indicates a fallback argument value
in_uNumArgumentsNumber of argument value IDs in in_aArgumentValues
in_idSequenceOptional sequence ID in which the token will be inserted (for profiling purposes)
in_candidateCallbackFuncOptional callback for candidate validation based on custom criteria
in_pCookieCallback cookie (reserved to user, passed to the callback function)

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise