Wwise SDK 2023.1.4

◆ Open()

AKSOUNDENGINE_API AkPlayingID AK::SoundEngine::DynamicSequence::Open ( AkGameObjectID  in_gameObjectID,
AkUInt32  in_uFlags = 0,
AkCallbackFunc  in_pfnCallback = NULL,
void *  in_pCookie = NULL,
DynamicSequenceType  in_eDynamicSequenceType = DynamicSequenceType_SampleAccurate 

Open a new Dynamic Sequence.

Playing ID of the dynamic sequence, or AK_INVALID_PLAYING_ID in failure case and an error message in the debug console and Wwise Profiler
See also
in_gameObjectIDAssociated game object ID
in_uFlagsBitmask: see AkCallbackType
in_pfnCallbackCallback function
in_pCookieCallback cookie that will be sent to the callback function along with additional information;
in_eDynamicSequenceTypeSee : AK::SoundEngine::DynamicSequence::DynamicSequenceType

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