Wwise SDK 2023.1.4

◆ GetActiveGameObjects()

AKSOUNDENGINE_API AKRESULT AK::SoundEngine::Query::GetActiveGameObjects ( AkGameObjectsList io_GameObjectList)

Fill the provided list with all the game object IDs that are currently active in the sound engine. The function may be used to avoid updating game objects positions that are not required at the moment. After calling this function, the list will contain the list of all game objects that are currently active in the sound engine. Being active means that either a sound is playing or pending to be played using this game object.

See also
io_GameObjectListreturned list of active game objects.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise