Wwise SDK 2023.1.5

◆ SetPosition()

AKSOUNDENGINE_API AKRESULT AK::SoundEngine::SetPosition ( AkGameObjectID  in_GameObjectID,
const AkSoundPosition in_Position,
AkSetPositionFlags  in_eFlags = AkSetPositionFlags_Default 

Sets the position of a game object.

The object's orientation vector (in_Position.Orientation) must be normalized.
  • AK_Success when successful
  • AK_InvalidParameter if parameters are not valid, for example:
  • in_Position makes an invalid transform
  • in_eFlags is not one of the valid enum values
  • the game object ID is in the reserved ID range.
See also
in_GameObjectIDGame Object identifier
in_PositionPosition to set; in_Position.Orientation must be normalized.
in_eFlagsOptional flags to independently set the position of the emitter or listener component.

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