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Wwise SDK 2022.1.4

◆ SetMultipleObstructionAndOcclusion()

AKSOUNDENGINE_API AKRESULT AK::SoundEngine::SetMultipleObstructionAndOcclusion ( AkGameObjectID  in_EmitterID,
AkGameObjectID  in_uListenerID,
AkObstructionOcclusionValues in_fObstructionOcclusionValues,
AkUInt32  in_uNumOcclusionObstruction 

Sets a game object's obstruction and occlusion level for each positions defined by SetMultiplePositions. This function differs from SetObjectObstructionAndOcclusion as a list of obstruction/occlusion pair is provided and each obstruction/occlusion pair will affect the corresponding position defined at the same index.

Note: In the case the number of obstruction/occlusion pairs is smaller than the number of positions, remaining positions' obstrucion/occlusion values are set to 0.0.
  • AK_Success if successful
  • AK_CommandTooLarge if the number of obstruction values is too large for the command queue.
  • AK_InvalidParameter if one of the parameter is out of range (check the debug console)
  • AK_InvalidFloatValue if one of the occlusion/obstruction values is NaN or Inf.
See also
AK_Success if occlusion/obstruction values are successfully stored for this emitter
in_EmitterID Emitter game object ID
in_uListenerID Listener game object ID
in_fObstructionOcclusionValues Array of obstruction/occlusion pairs to apply ObstructionLevel: [0.0f..1.0f] OcclusionLevel: [0.0f..1.0f]
in_uNumOcclusionObstruction Number of obstruction/occlusion pairs specified in the provided array

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