Wwise SDK 2023.1.5

◆ QueryReflectionPaths()

AKSOUNDENGINE_API AKRESULT AK::SpatialAudio::QueryReflectionPaths ( AkGameObjectID  in_gameObjectID,
AkUInt32  in_positionIndex,
AkVector64 out_listenerPos,
AkVector64 out_emitterPos,
AkReflectionPathInfo out_aPaths,
AkUInt32 io_uArraySize 

Query information about the reflection paths that have been calculated via geometric reflection processing in the SpatialAudio API. This function can be used for debugging purposes. This function must acquire the global sound engine lock and therefore, may block waiting for the lock.

See also
in_gameObjectIDThe ID of the game object that the client wishes to query.
in_positionIndexThe index of the associated game object position.
out_listenerPosReturns the position of the listener game object that is associated with the game object in_gameObjectID.
out_emitterPosReturns the position of the emitter game object in_gameObjectID.
out_aPathsPointer to an array of AkReflectionPathInfo's which will be filled after returning.
io_uArraySizeThe number of slots in out_aPaths, after returning the number of valid elements written.

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