Version

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Wwise SDK 2024.1.4

◆ SetSmoothingConstant()

AKSOUNDENGINE_API AKRESULT AK::SpatialAudio::SetSmoothingConstant ( AkReal32  in_fSmoothingConstantMs,
AkGameObjectID  in_gameObjectID = AK_INVALID_GAME_OBJECT 
)

[Experimental] Enable parameter smoothing on the diffraction paths output from the Acoustics Engine, either globally or for a specific game object. Set fSmoothingConstantMs to a value greater than 0 to define the time constant (in milliseconds) for parameter smoothing.

See also
Parameters
in_fSmoothingConstantMsSmoothing constant (ms)
in_gameObjectIDGame Object ID. Pass AK_INVALID_GAME_OBJECT to set the global smoothing constant, affecting all Spatial Audio Emitters and Rooms.

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