Wwise SDK 2023.1.5

◆ RegisterListener()

AKSOUNDENGINE_API AKRESULT AK::SpatialAudio::RegisterListener ( AkGameObjectID  in_gameObjectID)

Assign a game object as the Spatial Audio listener. There can be only one Spatial Audio listener registered at any given time; in_gameObjectID will replace any previously set Spatial Audio listener. The game object passed in must be registered by the client, at some point, for sound to be heard. It is not necessary to be registered at the time of calling this function. If not listener is explicitly registered to spatial audio, then a default listener (set via AK::SoundEngine::SetDefaultListeners()) is selected. If the are no default listeners, or there are more than one default listeners, then it is necessary to call RegisterListener() to specify which listener to use with Spatial Audio.

in_gameObjectIDGame object ID

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise