Version

menu_open
Wwise SDK 2023.1.4

Data structure sent by the game to an instance of the Reflect plug-in. More...

#include <AkReflectGameData.h>

Public Member Functions

 AkReflectGameData ()
 Default constructor. More...
 

Static Public Member Functions

static AkUInt32 GetSize (AkUInt32 in_uNumSources)
 Helper function for computing the size required to allocate the AkReflectGameData structure. More...
 

Public Attributes

AkGameObjectID listenerID
 ID of the listener used to compute spatialization and distance evaluation from within the targeted Reflect plug-in instance. It needs to be one of the listeners that are listening to the game object associated with the targeted plug-in instance. See AK::SoundEngine::SetListeners and AK::SoundEngine::SetGameObjectAuxSendValues. More...
 
AkUInt32 uNumImageSources
 Number of image sources passed in the variable array, below. More...
 
AkReflectImageSource arSources [1]
 Variable array of image sources. You should allocate storage for the structure by calling AkReflectGameData::GetSize() with the desired number of sources. More...
 

Detailed Description

Data structure sent by the game to an instance of the Reflect plug-in.

Definition at line 133 of file AkReflectGameData.h.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise