Wwise SDK 2022.1.8
Initialization settings of the spatial audio module. More...
|Maximum number of portals that sound can propagate through; must be less than or equal to AK_MAX_SOUND_PROPAGATION_DEPTH. More...
|Amount that an emitter or listener has to move to trigger a recalculation of reflections/diffraction. Larger values can reduce the CPU load at the cost of reduced accuracy. More...
|The number of primary rays used in the ray tracing engine. A larger number of rays will increase the chances of finding reflection and diffraction paths, but will result in higher CPU usage. When CPU limit is active (see AkSpatialAudioInitSettings::fCPULimitPercentage), this setting represents the maximum allowed number of primary rays. More...
|Maximum reflection order [1, 4] - the number of 'bounces' in a reflection path. A high reflection order renders more details at the expense of higher CPU usage. More...
|Spread the computation of paths on uLoadBalancingSpread frames [1..[. When uLoadBalancingSpread is set to 1, no load balancing is done. Values greater than 1 indicate the computation of paths will be spread on this number of frames. More...
|An emitter that is diffracted through a portal or around geometry will have its apparent or virtual position calculated by Wwise Spatial Audio and passed on to the sound engine. More...