Wwise SDK 2023.1.5

◆ uNumberOfPrimaryRays

AkUInt32 AkSpatialAudioInitSettings::uNumberOfPrimaryRays

The number of primary rays used in the ray tracing engine. A larger number of rays will increase the chances of finding reflection and diffraction paths, but will result in higher CPU usage. When CPU limit is active (see AkSpatialAudioInitSettings::fCPULimitPercentage), this setting represents the maximum allowed number of primary rays.

Definition at line 58 of file AkSpatialAudio.h.

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