Wwise SDK 2023.1.4
What's New in 2013.1.1

2013.1.1 is a patch release. The following sections list and describe the changes made to Wwise between version 2013.1 and version 2013.1.1.

Platform SDK changes

  • DirectX: updated version used by Wwise Authoring to June 2010
  • PS3: updated to SDK 440.001
  • Xbox One: updated to April XDK QFE 4

Bug Fixes

  • WG-22987 Fixed: Wwise freezes when viewing the Edit tab of the SoundBank Editor for a SoundBank which has a Music Switch Track.
  • WG-22994 Use safe sprintf variants on Windows and Xbox360 in AK_OSPRINTF macro.
  • WG-22995 Fixed: crash when importing or opening a project that has a WAV file with 0 samples.
  • WG-22996 Fixed: crash in low-pass filter with a virtual voice in low-memory situation.
  • WG-23007 Fixed: wrong type for AkThreadProperties members on PS4.
  • WG-23008 Fixed: thread affinity ignored on Xbox One.
  • WG-23011 Corrected PS4-specific documentation in Japanese help file.
  • WG-23015 Fixed: crash in WObjectGroupList<T>::UpdateCombo when state/switch group is deleted.
  • WG-23019 Fixed: Wwise freezes when converting WAV file with extra data past end.
  • WG-23021 Fixed: unnecessary dependency on .NET 4.0 full framework in installer.
  • WG-23029 Fixed: memory leak in default pool when using sample-accurate containers in combination with the 'from elapsed time' virtual voice behavior.
  • WG-23031 Fixed: source editor: discrepancy between the displayed crossfade region and what is heard.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise