Wwise SDK 2022.1.7
The following sections list and describe the changes to Wwise between version 2021.1.1 and version 2021.1.2.
Platform-specific information can be found here:
For earlier versions, please refer to Previous Release Notes.
AK::SoundEngine::TryUnsetMediaAPI as a safer alternative to
AK::SoundEngine::RegisterPluginDLLnow returns more precise error codes.
AkChannelConfig::SetSameAsPassthroughhelpers to use with
AK::SoundEngine::SetGameObjectAuxSendValues, now return AK_InvalidFloatValue and skip execution if values such as NaN or Inf are passed as parameters on Debug, Profile, and Release binary configurations of the Sound Engine. Previously, this was the case for Debug and Profile binary configurations, but not Release.
AkInitSettings::bDebugOutOfRangeCheckEnabledis enabled. Enabling this feature now increases CPU usage by a factor of 1.05-1.10x, instead of increasing CPU usage by a factor of 1.50x-3.00x, allowing it to be enabled in more scenarios.
AK::SoundEngine::GetSpeakerConfigurationwhen Init.bnk is not loaded successfully.
AK::SoundEngineAPI calls is too large.
AkAudioBuffer::ZeroPadToMaxFrameson an invalid AkAudioBuffer.