Version

menu_open
Wwise Unity Integration Documentation
Release Notes - Wwise Unity Integration 2017.2.3.6575.1037

This release delivers the Wwise SDK update for Wwise 2017.2.3.

Compatibility:

  • Wwise SDK: 2017.2.3
  • Unity: Unity 5.5, 5.6, 2017.1, 2017.2, and 2017.3 (Personal or Pro).
    Note:Important note: This integration has not been tested on Unity 4.
    Platforms: Wwise Unity Integration tested on:
    Android
    iOS
    Linux
    Mac
    PS4
    tvOS
    Windows
    Xbox One
    Unity 2017.3.0f3
    UWP (Universal Windows Platform) Unity 2017.3.0p3
    Switch Unity for Nintendo Switch 3.1.2 (Unity 5.6.4 with NintendoSDK 3.5.2)

Resolved Issues:

  • WG-36615: Fixed game object names appearing as IDs when connected to Editor.
  • WG-36636: Fixed AkInitializer issues in Editor and game.
  • WG-36817: Fixed default listener game object registration issues when playing/stopping scene in Editor.
  • WG-36829: Fixed scene not marked as dirty by AkWwisePostImportCallbackSetup.cs.
  • WG-36867: Fixed the circular dependency between AkGameObj and AkAudioListener initialization.
  • WG-36952: Fixed MSSpatial plug-in activation.
  • WG-37021: Fixed loading SoundBanks from StreamingAssets folder in Editor.
  • WG-37061: Fixed failure when deploying to Switch, iOS and tvOS for the first time.
  • WG-37065: Fixed possible crash in Wwise's AK::SoundEngine::Term, which could result in Unity Editor crash when stopping game.
  • WG-37122: Fixed updating of aux sends when moving within a single AkEnvironmentPortal.
  • WG-37171: Fixed compilation error in AkAmbientInspector.cs in Unity 5.5.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise