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Unreal Engine Integration

Before you can integrate GME features into a game that uses Unreal and Wwise, you must first use the Audiokinetic Launcher to complete the Wwise integration. For more information, refer to Wwise Unreal Integration.

In the Wwise project, create new GME Send and GME Receive objects, as described in the Installing and using GME in Wwise Authoring section, and add the relevant events to a SoundBank.

[Note]Note

The Tencent GME Unreal Integration has been tested on the SDK versions and platforms that the Wwise Integration officially supports. For more information, refer to the Wwise Unreal Integration Release Notes.


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